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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace DiscIO
{
class IFileSystem;
class IVolume;
class IBannerLoader
{
public:
IBannerLoader()
: m_IsValid(false)
, m_pBannerFile(nullptr)
{}
virtual ~IBannerLoader()
{}
virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight) = 0;
virtual std::vector<std::string> GetNames() = 0;
virtual std::string GetCompany() = 0;
virtual std::vector<std::string> GetDescriptions() = 0;
bool IsValid()
{
return m_IsValid;
}
protected:
bool m_IsValid;
u8* m_pBannerFile;
};
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem, DiscIO::IVolume *pVolume);
} // namespace DiscIO
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