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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _BANNER_LOADER_H_
#define _BANNER_LOADER_H_
#include <vector>
#include <string>
#include "Filesystem.h"
namespace DiscIO
{
class IBannerLoader
{
public:
IBannerLoader()
{}
virtual ~IBannerLoader()
{}
virtual bool IsValid() = 0;
virtual bool GetBanner(u32* _pBannerImage) = 0;
virtual std::vector<std::string> GetNames() = 0;
virtual std::string GetCompany() = 0;
virtual std::vector<std::string> GetDescriptions() = 0;
};
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem, DiscIO::IVolume *pVolume);
} // namespace
#endif
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