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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <limits>
#include <map>
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Crypto/SHA1.h"
#include "Common/Swap.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
namespace DiscIO
{
class BlobReader;
enum class BlobType;
enum class DataSizeType;
class FileSystem;
class VolumeDisc;
class VolumeWAD;
struct Partition final
{
constexpr Partition() = default;
constexpr explicit Partition(u64 offset_) : offset(offset_) {}
constexpr bool operator==(const Partition& other) const { return offset == other.offset; }
constexpr auto operator<=>(const Partition other) const { return offset <=> other.offset; }
u64 offset{std::numeric_limits<u64>::max()};
};
constexpr Partition PARTITION_NONE(std::numeric_limits<u64>::max() - 1);
class Volume
{
public:
Volume() {}
virtual ~Volume() {}
virtual bool Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const = 0;
template <typename T>
std::optional<T> ReadSwapped(u64 offset, const Partition& partition) const
{
T temp;
if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp), partition))
return std::nullopt;
return Common::FromBigEndian(temp);
}
std::optional<u64> ReadSwappedAndShifted(u64 offset, const Partition& partition) const
{
const std::optional<u32> temp = ReadSwapped<u32>(offset, partition);
if (!temp)
return std::nullopt;
return static_cast<u64>(*temp) << GetOffsetShift();
}
virtual bool HasWiiHashes() const { return false; }
virtual bool HasWiiEncryption() const { return false; }
virtual std::vector<Partition> GetPartitions() const { return {}; }
virtual Partition GetGamePartition() const { return PARTITION_NONE; }
virtual std::optional<u32> GetPartitionType(const Partition& partition) const
{
return std::nullopt;
}
std::optional<u64> GetTitleID() const { return GetTitleID(GetGamePartition()); }
virtual std::optional<u64> GetTitleID(const Partition& partition) const { return std::nullopt; }
virtual const IOS::ES::TicketReader& GetTicket(const Partition& partition) const
{
return INVALID_TICKET;
}
virtual const IOS::ES::TMDReader& GetTMD(const Partition& partition) const { return INVALID_TMD; }
virtual const std::vector<u8>& GetCertificateChain(const Partition& partition) const
{
return INVALID_CERT_CHAIN;
}
virtual std::vector<u8> GetContent(u16 index) const { return {}; }
virtual std::vector<u64> GetContentOffsets() const { return {}; }
virtual bool CheckContentIntegrity(const IOS::ES::Content& content,
std::span<const u8> encrypted_data,
const IOS::ES::TicketReader& ticket) const
{
return false;
}
virtual IOS::ES::TicketReader GetTicketWithFixedCommonKey() const { return {}; }
// Returns a non-owning pointer. Returns nullptr if the file system couldn't be read.
virtual const FileSystem* GetFileSystem(const Partition& partition) const = 0;
virtual u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
{
return offset;
}
virtual std::string GetGameID(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::string GetMakerID(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::string GetInternalName(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::map<Language, std::string> GetShortNames() const { return {}; }
virtual std::map<Language, std::string> GetLongNames() const { return {}; }
virtual std::map<Language, std::string> GetShortMakers() const { return {}; }
virtual std::map<Language, std::string> GetLongMakers() const { return {}; }
virtual std::map<Language, std::string> GetDescriptions() const { return {}; }
virtual std::vector<u32> GetBanner(u32* width, u32* height) const = 0;
std::string GetApploaderDate() const { return GetApploaderDate(GetGamePartition()); }
virtual std::string GetApploaderDate(const Partition& partition) const = 0;
// 0 is the first disc, 1 is the second disc
virtual std::optional<u8> GetDiscNumber(const Partition& partition = PARTITION_NONE) const
{
return 0;
}
virtual Platform GetVolumeType() const = 0;
virtual bool IsDatelDisc() const = 0;
virtual bool IsNKit() const = 0;
virtual bool CheckH3TableIntegrity(const Partition& partition) const { return false; }
virtual bool CheckBlockIntegrity(u64 block_index, const u8* encrypted_data,
const Partition& partition) const
{
return false;
}
virtual bool CheckBlockIntegrity(u64 block_index, const Partition& partition) const
{
return false;
}
virtual Region GetRegion() const = 0;
virtual Country GetCountry(const Partition& partition = PARTITION_NONE) const = 0;
virtual u32 GetSimulatedMemorySize() const = 0;
virtual BlobType GetBlobType() const = 0;
// Size of virtual disc (may be inaccurate depending on the blob type)
virtual u64 GetDataSize() const = 0;
virtual DataSizeType GetDataSizeType() const = 0;
// Size on disc (compressed size)
virtual u64 GetRawSize() const = 0;
virtual const BlobReader& GetBlobReader() const = 0;
// This hash is intended to be (but is not guaranteed to be):
// 1. Identical for discs with no differences that affect netplay/TAS sync
// 2. Different for discs with differences that affect netplay/TAS sync
// 3. Much faster than hashing the entire disc
// The way the hash is calculated may change with updates to Dolphin.
virtual std::array<u8, 20> GetSyncHash() const = 0;
protected:
std::string DecodeString(std::span<const char> data) const;
static std::string FilterGameID(std::span<const char> data);
void ReadAndAddToSyncHash(Common::SHA1::Context* context, u64 offset, u64 length,
const Partition& partition) const;
void AddTMDToSyncHash(Common::SHA1::Context* context, const Partition& partition) const;
virtual u32 GetOffsetShift() const { return 0; }
static std::map<Language, std::string> ReadWiiNames(std::span<const char16_t> data);
static constexpr size_t NUMBER_OF_LANGUAGES = 10;
static constexpr size_t NAME_CHARS_LENGTH = 42;
static constexpr size_t NAME_BYTES_LENGTH = NAME_CHARS_LENGTH * sizeof(char16_t);
static constexpr size_t NAMES_TOTAL_CHARS = NAME_CHARS_LENGTH * NUMBER_OF_LANGUAGES;
static constexpr size_t NAMES_TOTAL_BYTES = NAME_BYTES_LENGTH * NUMBER_OF_LANGUAGES;
static const IOS::ES::TicketReader INVALID_TICKET;
static const IOS::ES::TMDReader INVALID_TMD;
static const std::vector<u8> INVALID_CERT_CHAIN;
};
std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader> reader);
std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path);
// This version enables caching when the "Load Games into Memory" setting is enabled.
std::unique_ptr<VolumeDisc> CreateDiscForCore(const std::string& path);
std::unique_ptr<VolumeWAD> CreateWAD(std::unique_ptr<BlobReader> reader);
std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path);
std::unique_ptr<Volume> CreateVolume(std::unique_ptr<BlobReader> reader);
std::unique_ptr<Volume> CreateVolume(const std::string& path);
} // namespace DiscIO
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