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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinNoGUI/Platform.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/State.h"
#include "Core/System.h"
Platform::~Platform() = default;
bool Platform::Init()
{
return true;
}
void Platform::SetTitle(const std::string& title)
{
}
void Platform::UpdateRunningFlag()
{
if (m_shutdown_requested.TestAndClear())
{
auto& system = Core::System::GetInstance();
const auto ios = system.GetIOS();
const auto stm = ios ? ios->GetDeviceByName("/dev/stm/eventhook") : nullptr;
if (!m_tried_graceful_shutdown.IsSet() && stm &&
std::static_pointer_cast<IOS::HLE::STMEventHookDevice>(stm)->HasHookInstalled())
{
system.GetProcessorInterface().PowerButton_Tap();
m_tried_graceful_shutdown.Set();
}
else
{
m_running.Clear();
}
}
}
void Platform::Stop()
{
m_running.Clear();
}
void Platform::RequestShutdown()
{
m_shutdown_requested.Set();
}
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