blob: f4dc8a94745ae9863d7ff1fa86bba50967090b61 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include "Common/Flag.h"
#include "Common/WindowSystemInfo.h"
class Platform
{
public:
virtual ~Platform();
bool IsRunning() const { return m_running.IsSet(); }
bool IsWindowFocused() const { return m_window_focus; }
bool IsWindowFullscreen() const { return m_window_fullscreen; }
virtual bool Init();
virtual void SetTitle(const std::string& title);
virtual void MainLoop() = 0;
virtual WindowSystemInfo GetWindowSystemInfo() const = 0;
// Requests a graceful shutdown, from SIGINT/SIGTERM.
void RequestShutdown();
// Request an immediate shutdown.
void Stop();
static std::unique_ptr<Platform> CreateHeadlessPlatform();
#ifdef HAVE_X11
static std::unique_ptr<Platform> CreateX11Platform();
#endif
#ifdef __linux__
static std::unique_ptr<Platform> CreateFBDevPlatform();
#endif
#ifdef _WIN32
static std::unique_ptr<Platform> CreateWin32Platform();
#endif
#ifdef __APPLE__
static std::unique_ptr<Platform> CreateMacOSPlatform();
#endif
protected:
void UpdateRunningFlag();
Common::Flag m_running{true};
Common::Flag m_shutdown_requested{false};
Common::Flag m_tried_graceful_shutdown{false};
bool m_window_focus = true; // Should be made atomic if actually implemented
bool m_window_fullscreen = false;
};
|