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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unistd.h>
#include "DolphinNoGUI/Platform.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/State.h"
#include "Core/System.h"
#include <cstdio>
#include <thread>
#include <fcntl.h>
#include <unistd.h>
namespace
{
class PlatformFBDev : public Platform
{
public:
~PlatformFBDev() override;
bool Init() override;
void SetTitle(const std::string& string) override;
void MainLoop() override;
WindowSystemInfo GetWindowSystemInfo() const override;
private:
bool OpenFramebuffer();
int m_fb_fd = -1;
};
PlatformFBDev::~PlatformFBDev()
{
if (m_fb_fd >= 0)
close(m_fb_fd);
}
bool PlatformFBDev::Init()
{
if (!OpenFramebuffer())
return false;
return true;
}
bool PlatformFBDev::OpenFramebuffer()
{
m_fb_fd = open("/dev/fb0", O_RDWR);
if (m_fb_fd < 0)
{
std::fprintf(stderr, "open(/dev/fb0) failed\n");
return false;
}
return true;
}
void PlatformFBDev::SetTitle(const std::string& string)
{
std::fprintf(stdout, "%s\n", string.c_str());
}
void PlatformFBDev::MainLoop()
{
while (IsRunning())
{
UpdateRunningFlag();
Core::HostDispatchJobs(Core::System::GetInstance());
// TODO: Is this sleep appropriate?
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
WindowSystemInfo PlatformFBDev::GetWindowSystemInfo() const
{
WindowSystemInfo wsi;
wsi.type = WindowSystemType::FBDev;
wsi.display_connection = nullptr; // EGL_DEFAULT_DISPLAY
wsi.render_window = nullptr;
wsi.render_surface = nullptr;
return wsi;
}
} // namespace
std::unique_ptr<Platform> Platform::CreateFBDevPlatform()
{
return std::make_unique<PlatformFBDev>();
}
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