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// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QString>
#include <QVBoxLayout>
#include <rcheevos/include/rc_client.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "DolphinQt/QtUtils/FromStdString.h"
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
{
m_user_icon = new QLabel();
m_game_icon = new QLabel();
m_name = new QLabel();
m_points = new QLabel();
m_game_progress = new QProgressBar();
m_progress_label = new QLabel();
m_rich_presence = new QLabel();
m_name->setWordWrap(true);
m_points->setWordWrap(true);
m_rich_presence->setWordWrap(true);
QSizePolicy sp_retain = m_game_progress->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress->setSizePolicy(sp_retain);
m_game_progress->setTextVisible(false);
m_progress_label->setStyleSheet(QStringLiteral("background-color:transparent;"));
m_progress_label->setAlignment(Qt::AlignCenter);
QVBoxLayout* icon_col = new QVBoxLayout();
icon_col->addWidget(m_user_icon);
icon_col->addWidget(m_game_icon);
QVBoxLayout* text_col = new QVBoxLayout();
text_col->addWidget(m_name);
text_col->addWidget(m_points);
text_col->addWidget(m_game_progress);
text_col->addWidget(m_rich_presence);
QVBoxLayout* prog_layout = new QVBoxLayout(m_game_progress);
prog_layout->setContentsMargins(0, 0, 0, 0);
prog_layout->addWidget(m_progress_label);
QHBoxLayout* header_layout = new QHBoxLayout();
header_layout->addLayout(icon_col);
header_layout->addLayout(text_col);
m_header_box = new QGroupBox();
m_header_box->setLayout(header_layout);
QVBoxLayout* m_total = new QVBoxLayout();
m_total->addWidget(m_header_box);
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
}
void AchievementHeaderWidget::UpdateData()
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
auto& instance = AchievementManager::GetInstance();
if (!Config::Get(Config::RA_ENABLED) || !instance.HasAPIToken())
{
m_header_box->setVisible(false);
return;
}
m_header_box->setVisible(true);
QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
QString game_name = QtUtils::FromStdString(instance.GetGameDisplayName());
const AchievementManager::Badge& player_badge = instance.GetPlayerBadge();
const AchievementManager::Badge& game_badge = instance.GetGameBadge();
m_user_icon->setVisible(false);
m_user_icon->clear();
m_user_icon->setText({});
if (!player_badge.data.empty())
{
QImage i_user_icon(player_badge.data.data(), player_badge.width, player_badge.height,
QImage::Format_RGBA8888);
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
}
m_user_icon->adjustSize();
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_user_icon->setVisible(true);
m_game_icon->setVisible(false);
m_game_icon->clear();
m_game_icon->setText({});
if (instance.IsGameLoaded())
{
rc_client_user_game_summary_t game_summary;
rc_client_get_user_game_summary(instance.GetClient(), &game_summary);
if (!game_badge.data.empty())
{
QImage i_game_icon(game_badge.data.data(), game_badge.width, game_badge.height,
QImage::Format_RGBA8888);
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
}
m_game_icon->adjustSize();
std::string_view color = AchievementManager::GRAY;
if (game_summary.num_core_achievements == game_summary.num_unlocked_achievements)
{
color = instance.IsHardcoreModeActive() ? AchievementManager::GOLD : AchievementManager::BLUE;
}
m_game_icon->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
m_game_icon->setVisible(true);
m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
m_points->setText(tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
.arg(user_name)
.arg(game_summary.num_unlocked_achievements)
.arg(game_summary.num_core_achievements)
.arg(game_summary.points_unlocked)
.arg(game_summary.points_core));
// This ensures that 0/0 renders as empty instead of full
m_game_progress->setRange(
0, (game_summary.num_core_achievements == 0) ? 1 : game_summary.num_core_achievements);
m_game_progress->setVisible(true);
m_game_progress->setValue(game_summary.num_unlocked_achievements);
m_progress_label->setVisible(true);
m_progress_label->setText(tr("%1/%2")
.arg(game_summary.num_unlocked_achievements)
.arg(game_summary.num_core_achievements));
m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
m_rich_presence->setVisible(true);
}
else
{
m_name->setText(user_name);
m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
m_game_progress->setVisible(false);
m_progress_label->setVisible(false);
m_rich_presence->setVisible(false);
}
}
#endif // USE_RETRO_ACHIEVEMENTS
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