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// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
ConfigInteger::ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting, int step)
: ConfigInteger(minimum, maximum, setting, nullptr, step)
{
}
ConfigInteger::ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting,
Config::Layer* layer, int step)
: ConfigControl(setting.GetLocation(), layer), m_setting(setting)
{
setMinimum(minimum);
setMaximum(maximum);
setSingleStep(step);
setValue(ReadValue(setting));
connect(this, &ConfigInteger::valueChanged, this, &ConfigInteger::Update);
}
void ConfigInteger::Update(int value)
{
SaveValue(m_setting, value);
}
void ConfigInteger::OnConfigChanged()
{
setValue(ReadValue(m_setting));
}
ConfigIntegerLabel::ConfigIntegerLabel(const QString& text, ConfigInteger* widget)
: QLabel(text), m_widget(QPointer<ConfigInteger>(widget))
{
connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this]() {
// Label shares font changes with ConfigInteger to mark game ini settings.
if (m_widget)
setFont(m_widget->font());
});
}
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