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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <QWidget>
class ConfigBool;
class ConfigChoice;
class ConfigInteger;
class ConfigRadioInt;
class ConfigStringChoice;
class GraphicsPane;
class QLabel;
class ToolTipComboBox;
namespace Config
{
class Layer;
} // namespace Config
class GeneralWidget final : public QWidget
{
Q_OBJECT
public:
explicit GeneralWidget(GraphicsPane* gfx_pane);
signals:
void BackendChanged(const QString& backend);
private:
void BackendWarning();
void CreateWidgets();
void ToggleCustomAspectRatio(int index);
void ConnectWidgets();
void AddDescriptions();
void OnBackendChanged(const QString& backend_name);
void OnEmulationStateChanged(bool running);
// Video
ConfigStringChoice* m_backend_combo;
ToolTipComboBox* m_adapter_combo;
ConfigChoice* m_aspect_combo;
QLabel* m_custom_aspect_label;
ConfigInteger* m_custom_aspect_width;
ConfigInteger* m_custom_aspect_height;
ConfigBool* m_enable_vsync;
ConfigBool* m_enable_fullscreen;
// Options
ConfigBool* m_autoadjust_window_size;
ConfigBool* m_render_main_window;
std::array<ConfigRadioInt*, 4> m_shader_compilation_mode{};
ConfigBool* m_wait_for_shaders;
int m_previous_backend = 0;
Config::Layer* m_game_layer = nullptr;
};
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