summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp
blob: 6d6609c741e39a3bc846e59465f98c6c6ea138a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "DolphinQt/Config/Graphics/HacksWidget.h"

#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QSignalBlocker>
#include <QVBoxLayout>

#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"

#include "DolphinQt/Config/Graphics/GraphicsBool.h"
#include "DolphinQt/Config/Graphics/GraphicsSlider.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Settings.h"

#include "VideoCommon/VideoConfig.h"

HacksWidget::HacksWidget(GraphicsWindow* parent) : GraphicsWidget(parent)
{
  CreateWidgets();
  LoadSettings();
  ConnectWidgets();
  AddDescriptions();

  connect(parent, &GraphicsWindow::BackendChanged, this, &HacksWidget::OnBackendChanged);
  OnBackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend));
  connect(&Settings::Instance(), &Settings::ConfigChanged, this, &HacksWidget::LoadSettings);
}

void HacksWidget::CreateWidgets()
{
  auto* main_layout = new QVBoxLayout;

  // EFB
  auto* efb_box = new QGroupBox(tr("Embedded Frame Buffer (EFB)"));
  auto* efb_layout = new QGridLayout();
  efb_box->setLayout(efb_layout);
  m_skip_efb_cpu =
      new GraphicsBool(tr("Skip EFB Access from CPU"), Config::GFX_HACK_EFB_ACCESS_ENABLE, true);
  m_ignore_format_changes = new GraphicsBool(tr("Ignore Format Changes"),
                                             Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, true);
  m_store_efb_copies = new GraphicsBool(tr("Store EFB Copies to Texture Only"),
                                        Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);

  efb_layout->addWidget(m_skip_efb_cpu, 0, 0);
  efb_layout->addWidget(m_ignore_format_changes, 0, 1);
  efb_layout->addWidget(m_store_efb_copies, 1, 0);

  // Texture Cache
  auto* texture_cache_box = new QGroupBox(tr("Texture Cache"));
  auto* texture_cache_layout = new QGridLayout();
  texture_cache_box->setLayout(texture_cache_layout);

  m_accuracy = new QSlider(Qt::Horizontal);
  m_accuracy->setMinimum(0);
  m_accuracy->setMaximum(2);
  m_accuracy->setPageStep(1);
  m_accuracy->setTickPosition(QSlider::TicksBelow);
  m_gpu_texture_decoding =
      new GraphicsBool(tr("GPU Texture Decoding"), Config::GFX_ENABLE_GPU_TEXTURE_DECODING);

  auto* safe_label = new QLabel(tr("Safe"));
  safe_label->setAlignment(Qt::AlignRight);

  m_accuracy_label = new QLabel(tr("Accuracy:"));

  texture_cache_layout->addWidget(m_accuracy_label, 0, 0);
  texture_cache_layout->addWidget(safe_label, 0, 1);
  texture_cache_layout->addWidget(m_accuracy, 0, 2);
  texture_cache_layout->addWidget(new QLabel(tr("Fast")), 0, 3);
  texture_cache_layout->addWidget(m_gpu_texture_decoding, 1, 0);

  // XFB
  auto* xfb_box = new QGroupBox(tr("External Frame Buffer (XFB)"));
  auto* xfb_layout = new QVBoxLayout();
  xfb_box->setLayout(xfb_layout);

  m_store_xfb_copies = new GraphicsBool(tr("Store XFB Copies to Texture Only"),
                                        Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
  m_immediate_xfb = new GraphicsBool(tr("Immediately Present XFB"), Config::GFX_HACK_IMMEDIATE_XFB);

  xfb_layout->addWidget(m_store_xfb_copies);
  xfb_layout->addWidget(m_immediate_xfb);

  // Other
  auto* other_box = new QGroupBox(tr("Other"));
  auto* other_layout = new QGridLayout();
  other_box->setLayout(other_layout);

  m_fast_depth_calculation =
      new GraphicsBool(tr("Fast Depth Calculation"), Config::GFX_FAST_DEPTH_CALC);
  m_disable_bounding_box =
      new GraphicsBool(tr("Disable Bounding Box"), Config::GFX_HACK_BBOX_ENABLE, true);
  m_vertex_rounding = new GraphicsBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUDING);

  other_layout->addWidget(m_fast_depth_calculation, 0, 0);
  other_layout->addWidget(m_disable_bounding_box, 0, 1);
  other_layout->addWidget(m_vertex_rounding, 1, 0);

  main_layout->addWidget(efb_box);
  main_layout->addWidget(texture_cache_box);
  main_layout->addWidget(xfb_box);
  main_layout->addWidget(other_box);
  main_layout->addStretch();

  setLayout(main_layout);
}

void HacksWidget::OnBackendChanged(const QString& backend_name)
{
  const bool bbox = g_Config.backend_info.bSupportsBBox;
  const bool gpu_texture_decoding = g_Config.backend_info.bSupportsGPUTextureDecoding;

  m_gpu_texture_decoding->setEnabled(gpu_texture_decoding);
  m_disable_bounding_box->setEnabled(bbox);

  if (!gpu_texture_decoding)
    m_gpu_texture_decoding->setToolTip(tr("%1 doesn't support this feature.").arg(backend_name));

  if (!bbox)
    m_disable_bounding_box->setToolTip(tr("%1 doesn't support this feature.").arg(backend_name));
}

void HacksWidget::ConnectWidgets()
{
  connect(m_accuracy, &QSlider::valueChanged, [this](int) { SaveSettings(); });
}

void HacksWidget::LoadSettings()
{
  const QSignalBlocker blocker(m_accuracy);
  auto samples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);

  int slider_pos = 0;

  switch (samples)
  {
  case 512:
    slider_pos = 1;
    break;
  case 128:
    slider_pos = 2;
    break;
  case 0:
    slider_pos = 0;
    break;
  // Custom values, ought not to be touched
  default:
    m_accuracy->setEnabled(false);
  }

  m_accuracy->setValue(slider_pos);

  QFont bf = m_accuracy_label->font();

  bf.setBold(Config::GetActiveLayerForConfig(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES) !=
             Config::LayerType::Base);

  m_accuracy_label->setFont(bf);
}

void HacksWidget::SaveSettings()
{
  int slider_pos = m_accuracy->value();

  if (m_accuracy->isEnabled())
  {
    int samples = 0;
    switch (slider_pos)
    {
    case 0:
      samples = 0;
      break;
    case 1:
      samples = 512;
      break;
    case 2:
      samples = 128;
    }

    Config::SetBaseOrCurrent(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES, samples);
  }
}

void HacksWidget::AddDescriptions()
{
  static const char TR_SKIP_EFB_CPU_ACCESS_DESCRIPTION[] =
      QT_TR_NOOP("Ignore any requests from the CPU to read from or write to the EFB.\nImproves "
                 "performance in some games, but might disable some gameplay-related features or "
                 "graphical effects.\n\nIf unsure, leave this unchecked.");
  static const char TR_IGNORE_FORMAT_CHANGE_DESCRIPTION[] = QT_TR_NOOP(
      "Ignore any changes to the EFB format.\nImproves performance in many games without "
      "any negative effect. Causes graphical defects in a small number of other "
      "games.\n\nIf unsure, leave this checked.");
  static const char TR_STORE_EFB_TO_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
      "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
      "in a small number of games.\n\nEnabled = EFB Copies to Texture\nDisabled = EFB Copies to "
      "RAM "
      "(and Texture)\n\nIf unsure, leave this checked.");
  static const char TR_ACCUARCY_DESCRIPTION[] = QT_TR_NOOP(
      "The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
      "from RAM.\nLower accuracies cause in-game text to appear garbled in certain "
      "games.\n\nIf unsure, use the rightmost value.");

  static const char TR_STORE_XFB_TO_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
      "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
      "in a small number of games that need to readback from memory.\n\nEnabled = XFB Copies to "
      "Texture\nDisabled = XFB Copies to RAM "
      "(and Texture)\n\nIf unsure, leave this checked.");

  static const char TR_IMMEDIATE_XFB_DESCRIPTION[] =
      QT_TR_NOOP("Displays the XFB copies as soon as they are created, without waiting for "
                 "scanout. Can cause graphical defects "
                 "in some games if the game doesn't expect all XFB copies to be displayed. "
                 "However, turning this setting on reduces latency."
                 "\n\nIf unsure, leave this unchecked.");

  static const char TR_GPU_DECODING_DESCRIPTION[] =
      QT_TR_NOOP("Enables texture decoding using the GPU instead of the CPU. This may result in "
                 "performance gains in some scenarios, or on systems where the CPU is the "
                 "bottleneck.\n\nIf unsure, leave this unchecked.");

  static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP(
      "Use a less accurate algorithm to calculate depth values.\nCauses issues in a few "
      "games, but can give a decent speedup depending on the game and/or your GPU.\n\nIf "
      "unsure, leave this checked.");
  static const char TR_DISABLE_BOUNDINGBOX_DESCRIPTION[] =
      QT_TR_NOOP("Disable the bounding box emulation.\nThis may improve the GPU performance a lot, "
                 "but some games will break.\n\nIf unsure, leave this checked.");
  static const char TR_VERTEX_ROUNDING_DESCRIPTION[] =
      QT_TR_NOOP("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
                 "higher internal resolutions. This setting has no effect when native internal "
                 "resolution is used.\n\nIf unsure, leave this unchecked.");

  AddDescription(m_skip_efb_cpu, TR_SKIP_EFB_CPU_ACCESS_DESCRIPTION);
  AddDescription(m_ignore_format_changes, TR_IGNORE_FORMAT_CHANGE_DESCRIPTION);
  AddDescription(m_store_efb_copies, TR_STORE_EFB_TO_TEXTURE_DESCRIPTION);
  AddDescription(m_accuracy, TR_ACCUARCY_DESCRIPTION);
  AddDescription(m_store_xfb_copies, TR_STORE_XFB_TO_TEXTURE_DESCRIPTION);
  AddDescription(m_immediate_xfb, TR_IMMEDIATE_XFB_DESCRIPTION);
  AddDescription(m_gpu_texture_decoding, TR_GPU_DECODING_DESCRIPTION);
  AddDescription(m_fast_depth_calculation, TR_FAST_DEPTH_CALC_DESCRIPTION);
  AddDescription(m_disable_bounding_box, TR_DISABLE_BOUNDINGBOX_DESCRIPTION);
  AddDescription(m_vertex_rounding, TR_VERTEX_ROUNDING_DESCRIPTION);
}