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// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/GameList/GridProxyModel.h"
#include <QImage>
#include <QPainter>
#include <QPixmap>
#include <QSize>
#include "DolphinQt/GameList/GameListModel.h"
#include "Core/Config/UISettings.h"
#include "UICommon/GameFile.h"
const QSize LARGE_BANNER_SIZE(144, 48);
GridProxyModel::GridProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
{
setDynamicSortFilter(true);
}
QVariant GridProxyModel::data(const QModelIndex& i, int role) const
{
QModelIndex source_index = mapToSource(i);
if (role == Qt::DisplayRole)
{
return sourceModel()->data(
sourceModel()->index(source_index.row(), static_cast<int>(GameListModel::Column::Title)),
Qt::DisplayRole);
}
else if (role == Qt::DecorationRole)
{
auto* model = static_cast<GameListModel*>(sourceModel());
const auto& buffer = model->GetGameFile(source_index.row())->GetCoverImage().buffer;
QSize size = Config::Get(Config::MAIN_USE_GAME_COVERS) ? QSize(160, 224) : LARGE_BANNER_SIZE;
QPixmap pixmap(size * model->GetScale() * QPixmap().devicePixelRatio());
if (buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
{
QPixmap banner = model
->data(model->index(source_index.row(),
static_cast<int>(GameListModel::Column::Banner)),
Qt::DecorationRole)
.value<QPixmap>();
banner = banner.scaled(pixmap.size(), Qt::KeepAspectRatio, Qt::SmoothTransformation);
pixmap.fill();
QPainter painter(&pixmap);
painter.drawPixmap(0, pixmap.height() / 2 - banner.height() / 2, banner.width(),
banner.height(), banner);
return pixmap;
}
else
{
pixmap = QPixmap::fromImage(QImage::fromData(
reinterpret_cast<const unsigned char*>(&buffer[0]), static_cast<int>(buffer.size())));
return pixmap.scaled(QSize(160, 224) * model->GetScale() * pixmap.devicePixelRatio(),
Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
}
return QVariant();
}
bool GridProxyModel::filterAcceptsRow(int source_row, const QModelIndex& source_parent) const
{
GameListModel* glm = qobject_cast<GameListModel*>(sourceModel());
return glm->ShouldDisplayGameListItem(source_row);
}
bool GridProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const
{
if (left.data(GameListModel::SORT_ROLE) != right.data(GameListModel::SORT_ROLE))
return QSortFilterProxyModel::lessThan(left, right);
// If two items are otherwise equal, compare them by their title
const auto right_title = sourceModel()
->index(right.row(), static_cast<int>(GameListModel::Column::Title))
.data()
.toString();
const auto left_title = sourceModel()
->index(left.row(), static_cast<int>(GameListModel::Column::Title))
.data()
.toString();
if (sortOrder() == Qt::AscendingOrder)
return left_title < right_title;
return right_title < left_title;
}
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