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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDialog>
#include "DolphinQt/GameList/GameListModel.h"
class QCheckBox;
class QComboBox;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QListWidget;
class QGridLayout;
class QPushButton;
class QSpinBox;
class QTabWidget;
namespace UICommon
{
class GameFile;
}
class NetPlaySetupDialog : public QDialog
{
Q_OBJECT
public:
explicit NetPlaySetupDialog(const GameListModel& game_list_model, QWidget* parent);
void accept() override;
void show();
signals:
bool Join();
bool Host(const UICommon::GameFile& game);
private:
void CreateMainLayout();
void ConnectWidgets();
void PopulateGameList();
void ResetTraversalHost();
void SaveSettings();
void OnConnectionTypeChanged(int index);
// Main Widget
QDialogButtonBox* m_button_box;
QComboBox* m_connection_type;
QLineEdit* m_nickname_edit;
QGridLayout* m_main_layout;
QTabWidget* m_tab_widget;
QPushButton* m_reset_traversal_button;
// Connection Widget
QLabel* m_ip_label;
QLineEdit* m_ip_edit;
QLabel* m_connect_port_label;
QSpinBox* m_connect_port_box;
QPushButton* m_connect_button;
// Host Widget
QLabel* m_host_port_label;
QSpinBox* m_host_port_box;
QListWidget* m_host_games;
QPushButton* m_host_button;
QCheckBox* m_host_force_port_check;
QSpinBox* m_host_force_port_box;
QCheckBox* m_host_chunked_upload_limit_check;
QSpinBox* m_host_chunked_upload_limit_box;
QCheckBox* m_host_server_browser;
QLineEdit* m_host_server_name;
QLineEdit* m_host_server_password;
QComboBox* m_host_server_region;
#ifdef USE_UPNP
QCheckBox* m_host_upnp;
#endif
const GameListModel& m_game_list_model;
};
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