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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Settings/AudioPane.h"
#include <string>
#include <utility>
#include <vector>
#include <QFontMetrics>
#include <QFormLayout>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QRadioButton>
#include <QSpacerItem>
#include <QString>
#include <QVBoxLayout>
#include <QWidget>
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/WASAPIStream.h"
#ifdef HAVE_CUBEB
#include "AudioCommon/CubebUtils.h"
#endif
#include "Core/Config/MainSettings.h"
#include "Core/Config/WiimoteSettings.h"
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
#include "Core/System.h"
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
#include "DolphinQt/Settings.h"
static QString GetVolumeLabelText(int volume_level)
{
return QWidget::tr("%1%").arg(volume_level);
}
AudioPane::AudioPane()
{
CheckNeedForLatencyControl();
CreateWidgets();
AddDescriptions();
ConnectWidgets();
OnBackendChanged();
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
}
void AudioPane::CreateWidgets()
{
auto* dsp_box = new QGroupBox(tr("DSP Options"));
auto* dsp_layout = new QHBoxLayout;
dsp_box->setLayout(dsp_layout);
QLabel* dsp_combo_label = new QLabel(tr("DSP Emulation Engine:"));
m_dsp_combo = new ConfigComplexChoice(Config::MAIN_DSP_HLE, Config::MAIN_DSP_JIT);
m_dsp_combo->Add(tr("HLE (recommended)"), true, true);
m_dsp_combo->Add(tr("LLE Recompiler (slow)"), false, true);
m_dsp_combo->Add(tr("LLE Interpreter (very slow)"), false, false);
// The state true/false shouldn't normally happen, but is HLE (index 0) when it does.
m_dsp_combo->SetDefault(0);
m_dsp_combo->Refresh();
dsp_layout->addWidget(dsp_combo_label);
dsp_layout->addWidget(m_dsp_combo, Qt::AlignLeft);
auto* volume_box = new QGroupBox(tr("Volume"));
auto* volume_layout = new QVBoxLayout{volume_box};
m_volume_slider = new ConfigSlider(0, 100, Config::MAIN_AUDIO_VOLUME);
m_volume_slider->setOrientation(Qt::Vertical);
// Volume indicator text label.
m_volume_indicator = new QLabel;
m_volume_indicator->setAlignment(Qt::AlignVCenter | Qt::AlignHCenter);
auto update_volume_label = [this]() {
m_volume_indicator->setText(GetVolumeLabelText(m_volume_slider->value()));
};
update_volume_label();
connect(m_volume_slider, &QSlider::valueChanged, this, std::move(update_volume_label));
const QFontMetrics font_metrics{font()};
const int label_width = font_metrics.boundingRect(GetVolumeLabelText(100)).width();
// Ensure the label is at least as wide as the QGroupBox title.
// This prevents [-Volume] title ugliness on Windows.
const int title_width = font_metrics.boundingRect(volume_box->title()).width();
m_volume_indicator->setFixedWidth(std::max(label_width, title_width));
volume_layout->addWidget(m_volume_slider, 0, Qt::AlignHCenter);
volume_layout->addWidget(m_volume_indicator, 0, Qt::AlignHCenter);
auto* backend_box = new QGroupBox(tr("Backend Settings"));
auto* backend_layout = new QFormLayout;
backend_box->setLayout(backend_layout);
m_backend_label = new QLabel(tr("Audio Backend:"));
{
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
std::vector<std::pair<QString, QString>> translated_backends;
translated_backends.reserve(backends.size());
for (const std::string& backend : backends)
{
translated_backends.emplace_back(tr(backend.c_str()), QString::fromStdString(backend));
}
m_backend_combo = new ConfigStringChoice(translated_backends, Config::MAIN_AUDIO_BACKEND);
}
m_dolby_pro_logic = new ConfigBool(tr("Dolby Pro Logic II Decoder"), Config::MAIN_DPL2_DECODER);
m_dolby_quality_label = new QLabel(tr("Decoding Quality:"));
QStringList quality_options{tr("Lowest (Latency ~10 ms)"), tr("Low (Latency ~20 ms)"),
tr("High (Latency ~40 ms)"), tr("Highest (Latency ~80 ms)")};
m_dolby_quality_combo = new ConfigChoice(quality_options, Config::MAIN_DPL2_QUALITY);
backend_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
backend_layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
backend_layout->addRow(m_backend_label, m_backend_combo);
#ifdef _WIN32
std::vector<std::pair<QString, QString>> wasapi_options;
const auto default_device_config_value =
QString::fromStdString(Config::MAIN_WASAPI_DEVICE.GetDefaultValue());
wasapi_options.emplace_back(tr("Default Device"), default_device_config_value);
for (auto string : WASAPIStream::GetAvailableDevices())
{
wasapi_options.push_back(std::pair<QString, QString>{QString::fromStdString(string),
QString::fromStdString(string)});
}
m_wasapi_device_label = new QLabel(tr("Output Device:"));
m_wasapi_device_combo = new ConfigStringChoice(wasapi_options, Config::MAIN_WASAPI_DEVICE);
backend_layout->addRow(m_wasapi_device_label, m_wasapi_device_combo);
#endif
if (m_latency_control_supported)
{
m_latency_slider = new ConfigSlider(0, 200, Config::MAIN_AUDIO_LATENCY);
m_latency_label = new QLabel(tr("Latency: %1 ms").arg(m_latency_slider->value()));
m_latency_label->setFixedWidth(
QFontMetrics(font()).boundingRect(tr("Latency: 000 ms")).width());
backend_layout->addRow(m_latency_label, m_latency_slider);
}
backend_layout->addRow(m_dolby_pro_logic);
backend_layout->addRow(m_dolby_quality_label, m_dolby_quality_combo);
dsp_box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
auto* playback_box = new QGroupBox(tr("Audio Playback Settings"));
auto* playback_layout = new QGridLayout;
playback_box->setLayout(playback_layout);
ConfigSlider* audio_buffer_size = new ConfigSlider(16, 512, Config::MAIN_AUDIO_BUFFER_SIZE, 8);
QLabel* audio_buffer_size_label = new QLabel;
audio_buffer_size->setSingleStep(8);
audio_buffer_size->setPageStep(8);
audio_buffer_size->SetDescription(
tr("Controls the number of audio samples buffered."
" Lower values reduce latency but may cause more crackling or stuttering."
"<br><br><dolphin_emphasis>If unsure, set this to 80 ms.</dolphin_emphasis>"));
// Connect the slider to update the value label live
connect(audio_buffer_size, &QSlider::valueChanged, this, [=](int value) {
int stepped_value = (value / 8) * 8;
audio_buffer_size->setValue(stepped_value);
audio_buffer_size_label->setText(tr("%1 ms").arg(stepped_value));
});
// Set initial value display
audio_buffer_size_label->setText(tr("%1 ms").arg(audio_buffer_size->value()));
audio_buffer_size_label->setFixedWidth(QFontMetrics(font()).boundingRect(tr(" 000 ms")).width());
m_audio_fill_gaps = new ConfigBool(tr("Fill Audio Gaps"), Config::MAIN_AUDIO_FILL_GAPS);
m_audio_preserve_pitch =
new ConfigBool(tr("Preserve Audio Pitch"), Config::MAIN_AUDIO_PRESERVE_PITCH);
m_speed_up_mute_enable = new ConfigBool(tr("Mute When Disabling Speed Limit"),
Config::MAIN_AUDIO_MUTE_ON_DISABLED_SPEED_LIMIT);
// Create a horizontal layout for the slider + value label
auto* buffer_layout = new QHBoxLayout;
buffer_layout->addWidget(new ConfigSliderLabel(tr("Audio Buffer Size:"), audio_buffer_size));
buffer_layout->addWidget(audio_buffer_size);
buffer_layout->addWidget(audio_buffer_size_label);
playback_layout->addLayout(buffer_layout, 0, 0);
playback_layout->addWidget(m_audio_fill_gaps, 1, 0);
playback_layout->addWidget(m_audio_preserve_pitch, 2, 0);
playback_layout->addWidget(m_speed_up_mute_enable, 3, 0);
playback_layout->setRowStretch(4, 1);
playback_box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
// Wiimote Audio Routing
#ifdef HAVE_CUBEB
m_wiimote_routing_box = new QGroupBox(tr("Wii Remote Audio Routing"));
auto* wiimote_routing_layout = new QVBoxLayout;
m_wiimote_routing_box->setLayout(wiimote_routing_layout);
m_wiimote_routing_enable = new ConfigBool(tr("Enable Wii Remote Audio Routing"),
Config::MAIN_WIIMOTE_AUDIO_ROUTING_ENABLED);
wiimote_routing_layout->addWidget(m_wiimote_routing_enable);
// Build device list once for all wiimote dropdowns
std::vector<std::pair<QString, QString>> output_devices;
output_devices.emplace_back(tr("Default Device"), QStringLiteral(""));
for (const auto& [id, name] : CubebUtils::ListOutputDevices())
output_devices.emplace_back(QString::fromStdString(name), QString::fromStdString(id));
for (std::size_t i = 0; i < 4; ++i)
{
auto* row_widget = new QWidget;
auto* row_layout = new QHBoxLayout(row_widget);
row_layout->setContentsMargins(0, 0, 0, 0);
m_wiimote_output_enable[i] = new ConfigBool(tr("Wii Remote %1").arg(i + 1),
Config::MAIN_WIIMOTE_AUDIO_OUTPUT_ENABLED[i]);
m_wiimote_output_device[i] =
new ConfigStringChoice(output_devices, Config::MAIN_WIIMOTE_AUDIO_OUTPUT_DEVICE[i]);
row_layout->addWidget(m_wiimote_output_enable[i]);
row_layout->addWidget(m_wiimote_output_device[i], 1);
wiimote_routing_layout->addWidget(row_widget);
}
#endif
auto* const main_vbox_layout = new QVBoxLayout;
main_vbox_layout->addWidget(dsp_box);
main_vbox_layout->addWidget(backend_box);
main_vbox_layout->addWidget(playback_box);
#ifdef HAVE_CUBEB
main_vbox_layout->addWidget(m_wiimote_routing_box);
#endif
m_main_layout = new QHBoxLayout;
m_main_layout->addLayout(main_vbox_layout);
m_main_layout->addWidget(volume_box);
setLayout(m_main_layout);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
}
void AudioPane::ConnectWidgets()
{
connect(m_backend_combo, &QComboBox::currentIndexChanged, this, &AudioPane::OnBackendChanged);
connect(m_dolby_pro_logic, &ConfigBool::toggled, this, &AudioPane::OnDspChanged);
connect(m_dsp_combo, &ConfigComplexChoice::currentIndexChanged, this, &AudioPane::OnDspChanged);
connect(m_volume_slider, &QSlider::valueChanged, this,
[] { AudioCommon::UpdateSoundStream(Core::System::GetInstance()); });
if (m_latency_control_supported)
{
connect(m_latency_slider, &QSlider::valueChanged, this,
[this](int value) { m_latency_label->setText(tr("Latency: %1 ms").arg(value)); });
}
#ifdef HAVE_CUBEB
connect(m_wiimote_routing_enable, &ConfigBool::toggled, this,
[this](bool) { UpdateWiimoteRoutingEnabled(); });
for (std::size_t i = 0; i < 4; ++i)
{
connect(m_wiimote_output_enable[i], &ConfigBool::toggled, this,
[this](bool) { UpdateWiimoteRoutingEnabled(); });
}
// Also react to external config changes: wiimote source type, speaker data, BT passthrough.
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
&AudioPane::UpdateWiimoteRoutingEnabled);
UpdateWiimoteRoutingEnabled();
#endif
}
void AudioPane::OnDspChanged()
{
const auto backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
const bool enabled =
AudioCommon::SupportsDPL2Decoder(backend) && !Config::Get(Config::MAIN_DSP_HLE);
m_dolby_pro_logic->setEnabled(enabled);
m_dolby_quality_label->setEnabled(enabled && m_dolby_pro_logic->isChecked());
m_dolby_quality_combo->setEnabled(enabled && m_dolby_pro_logic->isChecked());
}
void AudioPane::OnBackendChanged()
{
OnDspChanged();
const auto backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
if (m_latency_control_supported)
{
m_latency_label->setEnabled(AudioCommon::SupportsLatencyControl(backend));
m_latency_slider->setEnabled(AudioCommon::SupportsLatencyControl(backend));
}
#ifdef _WIN32
bool is_wasapi = backend == BACKEND_WASAPI;
m_wasapi_device_label->setHidden(!is_wasapi);
m_wasapi_device_combo->setHidden(!is_wasapi);
#endif
m_volume_slider->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
m_volume_indicator->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
#ifdef HAVE_CUBEB
UpdateWiimoteRoutingEnabled();
#endif
}
void AudioPane::OnEmulationStateChanged(bool running)
{
m_dsp_combo->setEnabled(!running);
m_backend_label->setEnabled(!running);
m_backend_combo->setEnabled(!running);
if (AudioCommon::SupportsDPL2Decoder(Config::Get(Config::MAIN_AUDIO_BACKEND)) &&
!Config::Get(Config::MAIN_DSP_HLE))
{
m_dolby_pro_logic->setEnabled(!running);
m_dolby_quality_label->setEnabled(!running && m_dolby_pro_logic->isChecked());
m_dolby_quality_combo->setEnabled(!running && m_dolby_pro_logic->isChecked());
}
if (m_latency_control_supported &&
AudioCommon::SupportsLatencyControl(Config::Get(Config::MAIN_AUDIO_BACKEND)))
{
m_latency_label->setEnabled(!running);
m_latency_slider->setEnabled(!running);
}
#ifdef _WIN32
m_wasapi_device_combo->setEnabled(!running);
#endif
#ifdef HAVE_CUBEB
UpdateWiimoteRoutingEnabled();
#endif
}
void AudioPane::UpdateWiimoteRoutingEnabled()
{
#ifdef HAVE_CUBEB
if (!m_wiimote_routing_box)
return;
const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized;
const bool is_cubeb = Config::Get(Config::MAIN_AUDIO_BACKEND) == BACKEND_CUBEB;
const bool speaker_enabled = Config::Get(Config::MAIN_WIIMOTE_ENABLE_SPEAKER);
const bool bt_passthrough = Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED);
// The entire group requires Cubeb backend, speaker data enabled, no BT passthrough, and
// emulation not running.
const bool group_usable = !running && is_cubeb && speaker_enabled && !bt_passthrough;
m_wiimote_routing_enable->setEnabled(group_usable);
const bool routing_on = group_usable && m_wiimote_routing_enable->isChecked();
for (std::size_t i = 0; i < 4; ++i)
{
const WiimoteSource source = Config::Get(Config::GetInfoForWiimoteSource(static_cast<int>(i)));
const bool is_emulated = source == WiimoteSource::Emulated;
m_wiimote_output_enable[i]->setEnabled(routing_on && is_emulated);
m_wiimote_output_device[i]->setEnabled(routing_on && is_emulated &&
m_wiimote_output_enable[i]->isChecked());
}
#endif
}
void AudioPane::CheckNeedForLatencyControl()
{
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
m_latency_control_supported = std::ranges::any_of(backends, AudioCommon::SupportsLatencyControl);
}
void AudioPane::AddDescriptions()
{
static const char TR_DSP_DESCRIPTION[] = QT_TR_NOOP(
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how the audio is "
"processed and what system features are available.<br><br>"
"<b>HLE</b> - High Level Emulation of the DSP. Fast, but not always accurate. Lacks Dolby "
"Pro Logic II decoding.<br><br>"
"<b>LLE Recompiler</b> - Low Level Emulation of the DSP, via a recompiler. Slower, but more "
"accurate. Enables Dolby Pro Logic II decoding on certain audio backends.<br><br>"
"<b>LLE Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. Slowest, for "
"debugging purposes only. Not recommended.<br><br><dolphin_emphasis>If unsure, select "
"HLE.</dolphin_emphasis>");
static const char TR_AUDIO_BACKEND_DESCRIPTION[] =
QT_TR_NOOP("Selects which audio API to use internally.<br><br><dolphin_emphasis>If unsure, "
"select %1.</dolphin_emphasis>");
static const char TR_LATENCY_SLIDER_DESCRIPTION[] = QT_TR_NOOP(
"Sets the audio latency in milliseconds. Higher values may reduce audio crackling. Certain "
"backends only.<br><br><dolphin_emphasis>If unsure, leave this at 20 ms.</dolphin_emphasis>");
static const char TR_DOLBY_DESCRIPTION[] =
QT_TR_NOOP("Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends only. "
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_DOLBY_OPTIONS_DESCRIPTION[] = QT_TR_NOOP(
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher presets increases "
"audio latency.<br><br><dolphin_emphasis>If unsure, select High.</dolphin_emphasis>");
static const char TR_VOLUME_DESCRIPTION[] =
QT_TR_NOOP("Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this at "
"100%.</dolphin_emphasis>");
static const char TR_FILL_AUDIO_GAPS_DESCRIPTION[] = QT_TR_NOOP(
"Repeat existing audio during lag spikes to prevent stuttering.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>");
static const char TR_PRESERVE_AUDIO_PITCH_DESCRIPTION[] = QT_TR_NOOP(
"Keeps audio at normal pitch when changing emulation speed. Without this, audio pitch "
"changes proportionally with speed.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>");
static const char TR_SPEED_UP_MUTE_DESCRIPTION[] =
QT_TR_NOOP("Mutes the audio when overriding the emulation speed limit (default hotkey: Tab). "
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
m_dsp_combo->SetTitle(tr("DSP Emulation Engine"));
m_dsp_combo->SetDescription(tr(TR_DSP_DESCRIPTION));
m_backend_combo->SetTitle(tr("Audio Backend"));
m_backend_combo->SetDescription(
tr(TR_AUDIO_BACKEND_DESCRIPTION)
.arg(QString::fromStdString(AudioCommon::GetDefaultSoundBackend())));
m_dolby_pro_logic->SetTitle(tr("Dolby Pro Logic II Decoder"));
m_dolby_pro_logic->SetDescription(tr(TR_DOLBY_DESCRIPTION));
m_dolby_quality_combo->SetTitle(tr("Decoding Quality"));
m_dolby_quality_combo->SetDescription(tr(TR_DOLBY_OPTIONS_DESCRIPTION));
#ifdef _WIN32
static const char TR_WASAPI_DEVICE_DESCRIPTION[] =
QT_TR_NOOP("Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>");
m_wasapi_device_combo->SetTitle(tr("Output Device"));
m_wasapi_device_combo->SetDescription(tr(TR_WASAPI_DEVICE_DESCRIPTION));
#endif
m_volume_slider->SetTitle(tr("Volume"));
m_volume_slider->SetDescription(tr(TR_VOLUME_DESCRIPTION));
if (m_latency_control_supported)
{
m_latency_slider->SetTitle(tr("Latency"));
m_latency_slider->SetDescription(tr(TR_LATENCY_SLIDER_DESCRIPTION));
}
m_speed_up_mute_enable->SetTitle(tr("Mute When Disabling Speed Limit"));
m_speed_up_mute_enable->SetDescription(tr(TR_SPEED_UP_MUTE_DESCRIPTION));
m_audio_fill_gaps->SetTitle(tr("Fill Audio Gaps"));
m_audio_fill_gaps->SetDescription(tr(TR_FILL_AUDIO_GAPS_DESCRIPTION));
m_audio_preserve_pitch->SetTitle(tr("Preserve Audio Pitch"));
m_audio_preserve_pitch->SetDescription(tr(TR_PRESERVE_AUDIO_PITCH_DESCRIPTION));
#ifdef HAVE_CUBEB
static const char TR_WIIMOTE_ROUTING_DESCRIPTION[] =
QT_TR_NOOP("Routes each Wii Remote's speaker audio to a separate audio output device. "
"This setting cannot be changed while emulation is active."
"<br><br>This setting is disabled when Enable Speaker Data is disabled, "
"Passthrough a Bluetooth adapter is selected, or an audio backend other than "
"Cubeb is selected."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_WIIMOTE_OUTPUT_ENABLE_DESCRIPTION[] =
QT_TR_NOOP("Enables routing this Wii Remote's speaker audio to a separate output device.");
static const char TR_WIIMOTE_OUTPUT_DEVICE_DESCRIPTION[] =
QT_TR_NOOP("Selects the audio output device for this Wii Remote's speaker audio."
"<br><br>This setting is disabled when this Wii Remote is not set to Emulated "
"Wii Remote.");
if (m_wiimote_routing_box)
{
m_wiimote_routing_enable->SetTitle(tr("Enable Wii Remote Audio Routing"));
m_wiimote_routing_enable->SetDescription(tr(TR_WIIMOTE_ROUTING_DESCRIPTION));
for (std::size_t i = 0; i < 4; ++i)
{
m_wiimote_output_enable[i]->SetDescription(tr(TR_WIIMOTE_OUTPUT_ENABLE_DESCRIPTION));
m_wiimote_output_device[i]->SetTitle(tr("Wii Remote %1").arg(i + 1));
m_wiimote_output_device[i]->SetDescription(tr(TR_WIIMOTE_OUTPUT_DEVICE_DESCRIPTION));
}
}
#endif
}
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