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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QComboBox>
#include <QCryptographicHash>
#include <QFileDialog>
#include <QFormLayout>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressDialog>
#include <QPushButton>
#include <QTextEdit>
#include "DolphinQt2/Config/InfoWidget.h"
InfoWidget::InfoWidget(const GameFile& game) : m_game(game)
{
QVBoxLayout* layout = new QVBoxLayout();
layout->addWidget(CreateISODetails());
layout->addWidget(CreateBannerDetails());
setLayout(layout);
}
QGroupBox* InfoWidget::CreateISODetails()
{
QGroupBox* group = new QGroupBox(tr("ISO Details"));
QFormLayout* layout = new QFormLayout;
QLineEdit* file_path = CreateValueDisplay(m_game.GetFilePath());
QLineEdit* internal_name = CreateValueDisplay(m_game.GetInternalName());
QLineEdit* game_id = CreateValueDisplay(m_game.GetUniqueID());
QLineEdit* country = CreateValueDisplay(m_game.GetCountry());
QLineEdit* maker = CreateValueDisplay(m_game.GetMaker());
QLineEdit* maker_id = CreateValueDisplay(QStringLiteral("0x") + m_game.GetMakerID());
QLineEdit* disc_number = CreateValueDisplay(QString::number(m_game.GetDiscNumber()));
QLineEdit* revision = CreateValueDisplay(QString::number(m_game.GetRevision()));
QLineEdit* apploader_date = CreateValueDisplay(m_game.GetApploaderDate());
QLineEdit* iso_size = CreateValueDisplay(FormatSize(m_game.GetFileSize()));
QWidget* checksum = CreateChecksumComputer();
layout->addRow(tr("File Path:"), file_path);
layout->addRow(tr("Internal Name:"), internal_name);
layout->addRow(tr("Game ID:"), game_id);
layout->addRow(tr("Country:"), country);
layout->addRow(tr("Maker:"), maker);
layout->addRow(tr("Maker ID:"), maker_id);
layout->addRow(tr("Disc Number:"), disc_number);
layout->addRow(tr("Revision:"), revision);
layout->addRow(tr("Apploader Date:"), apploader_date);
layout->addRow(tr("ISO Size:"), iso_size);
layout->addRow(tr("MD5 Checksum:"), checksum);
group->setLayout(layout);
return group;
}
QGroupBox* InfoWidget::CreateBannerDetails()
{
QGroupBox* group = new QGroupBox(tr("%1 Banner Details").arg(m_game.GetPlatform()));
QFormLayout* layout = new QFormLayout;
m_long_name = CreateValueDisplay();
m_short_name = CreateValueDisplay();
m_short_maker = CreateValueDisplay();
m_long_maker = CreateValueDisplay();
m_description = new QTextEdit();
m_description->setReadOnly(true);
QWidget* banner = CreateBannerGraphic();
CreateLanguageSelector();
layout->addRow(tr("Show Language:"), m_language_selector);
if (m_game.GetPlatformID() == DiscIO::IVolume::GAMECUBE_DISC)
{
layout->addRow(tr("Short Name:"), m_short_name);
layout->addRow(tr("Short Maker:"), m_short_maker);
layout->addRow(tr("Long Name:"), m_long_name);
layout->addRow(tr("Long Maker:"), m_long_maker);
layout->addRow(tr("Description:"), m_description);
}
else if (m_game.GetPlatformID() == DiscIO::IVolume::WII_DISC)
{
layout->addRow(tr("Name:"), m_long_name);
}
layout->addRow(tr("Banner:"), banner);
group->setLayout(layout);
return group;
}
QWidget* InfoWidget::CreateBannerGraphic()
{
QWidget* widget = new QWidget();
QHBoxLayout* layout = new QHBoxLayout();
QLabel* banner = new QLabel();
banner->setPixmap(m_game.GetBanner());
QPushButton* save = new QPushButton(tr("Save as..."));
connect(save, &QPushButton::clicked, this, &InfoWidget::SaveBanner);
layout->addWidget(banner);
layout->addWidget(save);
widget->setLayout(layout);
return widget;
}
void InfoWidget::SaveBanner()
{
QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
tr("PNG image file (*.png);; All Files (*)"));
m_game.GetBanner().save(path, "PNG");
}
QLineEdit* InfoWidget::CreateValueDisplay(const QString& value)
{
QLineEdit* value_display = new QLineEdit(value);
value_display->setReadOnly(true);
value_display->setCursorPosition(0);
return value_display;
}
void InfoWidget::CreateLanguageSelector()
{
m_language_selector = new QComboBox();
QList<DiscIO::IVolume::ELanguage> languages = m_game.GetAvailableLanguages();
for (int i = 0; i < languages.count(); i++)
{
DiscIO::IVolume::ELanguage language = languages.at(i);
m_language_selector->addItem(m_game.GetLanguage(language), language);
}
if (m_language_selector->count() == 1)
m_language_selector->setDisabled(true);
connect(m_language_selector, SIGNAL(currentIndexChanged(int)), this, SLOT(ChangeLanguage()));
ChangeLanguage();
}
void InfoWidget::ChangeLanguage()
{
DiscIO::IVolume::ELanguage language =
static_cast<DiscIO::IVolume::ELanguage>(m_language_selector->currentData().toInt());
m_short_name->setText(m_game.GetShortName(language));
m_short_maker->setText(m_game.GetShortMaker(language));
m_long_name->setText(m_game.GetLongName(language));
m_long_maker->setText(m_game.GetLongMaker(language));
m_description->setText(m_game.GetDescription(language));
}
QWidget* InfoWidget::CreateChecksumComputer()
{
QWidget* widget = new QWidget();
QHBoxLayout* layout = new QHBoxLayout();
layout->setContentsMargins(0, 0, 0, 0);
m_checksum_result = new QLineEdit();
QPushButton* calculate = new QPushButton(tr("Compute"));
connect(calculate, &QPushButton::clicked, this, &InfoWidget::ComputeChecksum);
layout->addWidget(m_checksum_result);
layout->addWidget(calculate);
widget->setLayout(layout);
return widget;
}
void InfoWidget::ComputeChecksum()
{
QCryptographicHash hash(QCryptographicHash::Md5);
hash.reset();
std::unique_ptr<DiscIO::IBlobReader> file(
DiscIO::CreateBlobReader(m_game.GetFilePath().toStdString()));
std::vector<u8> file_data(8 * 1080 * 1080); // read 1MB at a time
u64 game_size = file->GetDataSize();
u64 read_offset = 0;
// a maximum of 1000 is used instead of game_size because otherwise 8GB games overflow the int
// typed maximum parameter
QProgressDialog* progress =
new QProgressDialog(tr("Computing MD5 Checksum"), tr("Cancel"), 0, 1000, this);
progress->setWindowTitle(tr("Computing MD5 Checksum"));
progress->setMinimumDuration(500);
progress->setWindowModality(Qt::WindowModal);
while (read_offset < game_size)
{
progress->setValue(static_cast<double>(read_offset) / static_cast<double>(game_size) * 1000);
if (progress->wasCanceled())
return;
u64 read_size = std::min(file_data.size(), game_size - read_offset);
file->Read(read_offset, read_size, file_data.data());
hash.addData(reinterpret_cast<char*>(file_data.data()), read_size);
read_offset += read_size;
}
m_checksum_result->setText(QString::fromUtf8(hash.result().toHex()));
Q_ASSERT(read_offset == game_size);
progress->setValue(1000);
}
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