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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/GameList/GameListModel.h"
GameListModel::GameListModel(QObject* parent)
: QAbstractTableModel(parent)
{
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
connect(this, &GameListModel::DirectoryAdded, &m_tracker, &GameTracker::AddDirectory);
connect(this, &GameListModel::DirectoryRemoved, &m_tracker, &GameTracker::RemoveDirectory);
}
QVariant GameListModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
QSharedPointer<GameFile> game = m_games[index.row()];
if (role == Qt::DisplayRole)
{
switch (index.column())
{
case COL_PLATFORM: return game->GetPlatform();
case COL_BANNER: return game->GetBanner();
case COL_TITLE: return game->GetLongName();
case COL_ID: return game->GetUniqueID();
case COL_DESCRIPTION: return game->GetDescription();
case COL_MAKER: return game->GetCompany();
case COL_SIZE: return game->GetFileSize();
case COL_COUNTRY: return game->GetCountry();
case COL_RATING: return game->GetRating();
}
}
return QVariant();
}
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation == Qt::Vertical || role != Qt::DisplayRole)
return QVariant();
switch (section)
{
case COL_TITLE: return tr("Title");
case COL_ID: return tr("ID");
case COL_BANNER: return tr("Banner");
case COL_DESCRIPTION: return tr("Description");
case COL_MAKER: return tr("Maker");
case COL_SIZE: return tr("Size");
case COL_RATING: return tr("Quality");
}
return QVariant();
}
int GameListModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return m_games.size();
}
int GameListModel::columnCount(const QModelIndex& parent) const
{
return NUM_COLS;
}
void GameListModel::UpdateGame(QSharedPointer<GameFile> game)
{
QString path = game->GetPath();
int entry = FindGame(path);
if (entry < 0)
entry = m_games.size();
beginInsertRows(QModelIndex(), entry, entry);
m_games.insert(entry, game);
endInsertRows();
}
void GameListModel::RemoveGame(const QString& path)
{
int entry = FindGame(path);
if (entry < 0)
return;
beginRemoveRows(QModelIndex(), entry, entry);
m_games.removeAt(entry);
endRemoveRows();
}
int GameListModel::FindGame(const QString& path) const
{
for (int i = 0; i < m_games.size(); i++)
{
if (m_games[i]->GetPath() == path)
return i;
}
return -1;
}
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