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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QMainWindow>
#include <QStackedWidget>
#include <QString>
#include <QToolBar>
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/ToolBar.h"
#include "DolphinQt2/GameList/GameList.h"
class PathDialog;
class SettingsWindow;
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow();
~MainWindow();
signals:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
private slots:
void Open();
void Play();
void Pause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool Stop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void FullScreen();
void ScreenShot();
private:
void CreateComponents();
void ConnectGameList();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void ConnectPathsDialog();
void StartGame(const QString& path);
void ShowRenderWidget();
void HideRenderWidget();
void ShowPathsDialog();
void ShowSettingsWindow();
void ShowAboutDialog();
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
GameList* m_game_list;
RenderWidget* m_render_widget;
bool m_rendering_to_main;
int m_state_slot = 1;
PathDialog* m_paths_dialog;
SettingsWindow* m_settings_window;
};
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