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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QMenu>
#include <QMenuBar>
class MenuBar final : public QMenuBar
{
Q_OBJECT
public:
explicit MenuBar(QWidget* parent = nullptr);
signals:
// File
void Open();
void Exit();
// Emulation
void Play();
void Pause();
void Stop();
void Reset();
void Fullscreen();
void FrameAdvance();
void Screenshot();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
// View
void ShowTable();
void ShowList();
void ShowAboutDialog();
public slots:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
void UpdateStateSlotMenu();
private:
void AddFileMenu();
void AddEmulationMenu();
void AddStateLoadMenu(QMenu* emu_menu);
void AddStateSaveMenu(QMenu* emu_menu);
void AddStateSlotMenu(QMenu* emu_menu);
void AddViewMenu();
void AddGameListTypeSection(QMenu* view_menu);
void AddTableColumnsMenu(QMenu* view_menu);
void AddHelpMenu();
// File
QAction* m_open_action;
QAction* m_exit_action;
// Emulation
QAction* m_play_action;
QAction* m_pause_action;
QAction* m_stop_action;
QAction* m_reset_action;
QAction* m_fullscreen_action;
QAction* m_frame_advance_action;
QAction* m_screenshot_action;
QMenu* m_state_load_menu;
QMenu* m_state_save_menu;
QMenu* m_state_slot_menu;
QActionGroup* m_state_slots;
QMenu* m_state_load_slots_menu;
QMenu* m_state_save_slots_menu;
};
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