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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <wx/panel.h>
#include "Core/GeckoCode.h"
class IniFile;
class wxButton;
class wxCheckListBox;
class wxListBox;
class wxStaticText;
class wxTextCtrl;
namespace Gecko
{
class CodeConfigPanel : public wxPanel
{
public:
CodeConfigPanel(wxWindow* const parent);
void LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid = "", bool checkRunning = false);
const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
protected:
void UpdateInfoBox(wxCommandEvent&);
void ToggleCode(wxCommandEvent& evt);
void DownloadCodes(wxCommandEvent&);
//void ApplyChanges(wxCommandEvent&);
void UpdateCodeList(bool checkRunning = false);
private:
std::vector<GeckoCode> m_gcodes;
std::string m_gameid;
// wxwidgets stuff
wxCheckListBox* m_listbox_gcodes;
struct
{
wxStaticText* label_name, *label_notes, *label_creator;
wxTextCtrl* textctrl_notes;
wxListBox* listbox_codes;
} m_infobox;
wxButton* btn_download;
};
}
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