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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <wx/dialog.h>
#include "Common/CommonTypes.h"
class wxNotebook;
class wxPanel;
wxDECLARE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
class CConfigMain : public wxDialog
{
public:
CConfigMain(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString& title = _("Dolphin Configuration"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~CConfigMain();
void SetSelectedTab(int tab);
enum
{
ID_NOTEBOOK = 1000,
ID_GENERALPAGE,
ID_DISPLAYPAGE,
ID_AUDIOPAGE,
ID_GAMECUBEPAGE,
ID_WIIPAGE,
ID_PATHSPAGE,
ID_ADVANCEDPAGE,
};
private:
void CreateGUIControls();
void OnClose(wxCloseEvent& event);
void OnOk(wxCommandEvent& event);
void OnSetRefreshGameListOnClose(wxCommandEvent& event);
wxNotebook* Notebook;
bool m_refresh_game_list_on_close;
};
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