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add_library(inputcommon
DynamicInputTextureManager.cpp
DynamicInputTextureManager.h
GCAdapter.cpp
GCAdapter.h
ImageOperations.cpp
ImageOperations.h
InputConfig.cpp
InputConfig.h
InputProfile.cpp
InputProfile.h
ControllerEmu/ControllerEmu.cpp
ControllerEmu/ControllerEmu.h
ControllerEmu/StickGate.cpp
ControllerEmu/StickGate.h
ControllerEmu/Control/Control.cpp
ControllerEmu/Control/Control.h
ControllerEmu/Control/Input.cpp
ControllerEmu/Control/Input.h
ControllerEmu/Control/Output.cpp
ControllerEmu/Control/Output.h
ControllerEmu/ControlGroup/AnalogStick.cpp
ControllerEmu/ControlGroup/AnalogStick.h
ControllerEmu/ControlGroup/Attachments.cpp
ControllerEmu/ControlGroup/Attachments.h
ControllerEmu/ControlGroup/Buttons.cpp
ControllerEmu/ControlGroup/Buttons.h
ControllerEmu/ControlGroup/ControlGroup.cpp
ControllerEmu/ControlGroup/ControlGroup.h
ControllerEmu/ControlGroup/Cursor.cpp
ControllerEmu/ControlGroup/Cursor.h
ControllerEmu/ControlGroup/Force.cpp
ControllerEmu/ControlGroup/Force.h
ControllerEmu/ControlGroup/IMUAccelerometer.cpp
ControllerEmu/ControlGroup/IMUAccelerometer.h
ControllerEmu/ControlGroup/IMUCursor.cpp
ControllerEmu/ControlGroup/IMUCursor.h
ControllerEmu/ControlGroup/IMUGyroscope.cpp
ControllerEmu/ControlGroup/IMUGyroscope.h
ControllerEmu/ControlGroup/IRPassthrough.cpp
ControllerEmu/ControlGroup/IRPassthrough.h
ControllerEmu/ControlGroup/MixedTriggers.cpp
ControllerEmu/ControlGroup/MixedTriggers.h
ControllerEmu/ControlGroup/ModifySettingsButton.cpp
ControllerEmu/ControlGroup/ModifySettingsButton.h
ControllerEmu/ControlGroup/Slider.cpp
ControllerEmu/ControlGroup/Slider.h
ControllerEmu/ControlGroup/Tilt.cpp
ControllerEmu/ControlGroup/Tilt.h
ControllerEmu/ControlGroup/Triggers.cpp
ControllerEmu/ControlGroup/Triggers.h
ControllerEmu/Setting/NumericSetting.cpp
ControllerEmu/Setting/NumericSetting.h
ControllerInterface/DualShockUDPClient/DualShockUDPClient.cpp
ControllerInterface/DualShockUDPClient/DualShockUDPClient.h
ControllerInterface/DualShockUDPClient/DualShockUDPProto.h
ControllerInterface/ControllerInterface.cpp
ControllerInterface/ControllerInterface.h
ControllerInterface/CoreDevice.cpp
ControllerInterface/CoreDevice.h
ControllerInterface/InputBackend.cpp
ControllerInterface/InputBackend.h
ControllerInterface/MappingCommon.cpp
ControllerInterface/MappingCommon.h
ControllerInterface/Wiimote/WiimoteController.cpp
ControllerInterface/Wiimote/WiimoteController.h
ControlReference/ControlReference.cpp
ControlReference/ControlReference.h
ControlReference/ExpressionParser.cpp
ControlReference/ExpressionParser.h
ControlReference/FunctionExpression.cpp
ControlReference/FunctionExpression.h
DynamicInputTextures/DITConfiguration.cpp
DynamicInputTextures/DITConfiguration.h
DynamicInputTextures/DITData.h
DynamicInputTextures/DITSpecification.cpp
DynamicInputTextures/DITSpecification.h
)
target_link_libraries(inputcommon
PUBLIC
common
PRIVATE
fmt::fmt
sfml-network
spng::spng
)
if(WIN32)
target_sources(inputcommon PRIVATE
ControllerInterface/DInput/DInput.cpp
ControllerInterface/DInput/DInput.h
ControllerInterface/DInput/DInput8.h
ControllerInterface/DInput/DInputJoystick.cpp
ControllerInterface/DInput/DInputJoystick.h
ControllerInterface/DInput/DInputKeyboardMouse.cpp
ControllerInterface/DInput/DInputKeyboardMouse.h
ControllerInterface/DInput/NamedKeys.h
ControllerInterface/DInput/XInputFilter.cpp
ControllerInterface/DInput/XInputFilter.h
ControllerInterface/Win32/Win32.cpp
ControllerInterface/Win32/Win32.h
ControllerInterface/WGInput/WGInput.cpp
ControllerInterface/WGInput/WGInput.h
ControllerInterface/XInput/XInput.cpp
ControllerInterface/XInput/XInput.h
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp
ControllerInterface/ForceFeedback/ForceFeedbackDevice.h
)
elseif(APPLE)
target_sources(inputcommon PRIVATE
ControllerInterface/Quartz/Quartz.h
ControllerInterface/Quartz/Quartz.mm
ControllerInterface/Quartz/QuartzKeyboardAndMouse.h
ControllerInterface/Quartz/QuartzKeyboardAndMouse.mm
)
target_link_libraries(inputcommon PRIVATE
${COREFOUNDATION_LIBRARY}
${CARBON_LIBRARY}
${COCOA_LIBRARY}
${FORCEFEEDBACK_LIBRARY}
)
target_compile_options(inputcommon PRIVATE
-fobjc-arc
)
elseif(X11_FOUND)
target_include_directories(inputcommon PUBLIC ${X11_INPUT_INCLUDE_DIRS})
target_sources(inputcommon PRIVATE
ControllerInterface/Xlib/XInput2.cpp
ControllerInterface/Xlib/XInput2.h
)
target_link_libraries(inputcommon PRIVATE PkgConfig::X11_INPUT)
elseif(ANDROID)
target_compile_definitions(inputcommon PRIVATE -DCIFACE_USE_ANDROID)
target_sources(inputcommon PRIVATE
ControllerInterface/Android/Android.cpp
ControllerInterface/Android/Android.h
ControllerInterface/Touch/InputOverrider.cpp
ControllerInterface/Touch/InputOverrider.h
)
target_link_libraries(inputcommon PRIVATE
androidcommon
)
endif()
if(NOT ANDROID)
target_link_libraries(inputcommon PUBLIC LibUSB::LibUSB)
endif()
if(LIBEVDEV_FOUND AND LIBUDEV_FOUND)
target_sources(inputcommon
PRIVATE
ControllerInterface/evdev/evdev.cpp
ControllerInterface/evdev/evdev.h
)
target_include_directories(inputcommon
PRIVATE
${LIBEVDEV_INCLUDE_DIR}
${LIBUDEV_INCLUDE_DIR}
)
target_link_libraries(inputcommon
PRIVATE
${LIBEVDEV_LIBRARY}
${LIBUDEV_LIBRARY}
)
endif()
if(UNIX)
target_sources(inputcommon PRIVATE
ControllerInterface/Pipes/Pipes.cpp
ControllerInterface/Pipes/Pipes.h
)
endif()
if(ENABLE_SDL)
target_sources(inputcommon PRIVATE
ControllerInterface/SDL/SDL.cpp
ControllerInterface/SDL/SDL.h
ControllerInterface/SDL/SDLGamepad.cpp
ControllerInterface/SDL/SDLGamepad.h
)
target_link_libraries(inputcommon PRIVATE SDL3::SDL3)
endif()
if(MSVC)
# Add precompiled header
target_link_libraries(inputcommon PRIVATE use_pch)
endif()
if(TARGET Hidapi::Hidapi)
target_sources(inputcommon
PRIVATE
ControllerInterface/SteamDeck/SteamDeck.cpp
ControllerInterface/SteamDeck/SteamDeck.h
)
target_link_libraries(inputcommon PUBLIC Hidapi::Hidapi)
target_compile_definitions(inputcommon PRIVATE -DHAVE_HIDAPI=1)
endif()
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