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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
class AnalogStick : public ControlGroup
{
public:
enum
{
SETTING_INPUT_RADIUS,
SETTING_INPUT_SHAPE,
SETTING_DEADZONE,
};
struct StateData
{
ControlState x{};
ControlState y{};
};
AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
StateData GetState(bool adjusted = true);
// Angle is in radians and should be non-negative
ControlState GetGateRadiusAtAngle(double ang) const;
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
ControlState GetInputRadiusAtAngle(double ang) const;
private:
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
std::unique_ptr<StickGate> m_stick_gate;
};
// An AnalogStick with an OctagonStickGate
class OctagonAnalogStick : public AnalogStick
{
public:
OctagonAnalogStick(const char* name, ControlState gate_radius);
OctagonAnalogStick(const char* name, const char* ui_name, ControlState gate_radius);
};
} // namespace ControllerEmu
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