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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <string>

#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"

namespace ControllerEmu
{
class Buttons : public ControlGroup
{
public:
  explicit Buttons(const std::string& name_);
  Buttons(const std::string& ini_name, const std::string& group_name);

  template <typename C>
  void GetState(C* const buttons, const C* bitmasks) const
  {
    for (auto& control : controls)
      *buttons |= *(bitmasks++) * control->GetState<bool>();
  }
};
}  // namespace ControllerEmu