1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/Control/Output.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
ControlGroup::ControlGroup(std::string name_, const GroupType type_, CanBeDisabled can_be_disabled_)
: name(name_), ui_name(std::move(name_)), type(type_),
can_be_disabled(can_be_disabled_ == CanBeDisabled::Yes)
{
}
ControlGroup::ControlGroup(std::string name_, std::string ui_name_, const GroupType type_,
CanBeDisabled can_be_disabled_)
: name(std::move(name_)), ui_name(std::move(ui_name_)), type(type_),
can_be_disabled(can_be_disabled_ == CanBeDisabled::Yes)
{
}
void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone)
{
AddSetting(value,
{_trans("Dead Zone"),
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the dead-zone setting of gamepad inputs.
_trans("Input strength to ignore.")},
0, 0, maximum_deadzone);
}
ControlGroup::~ControlGroup() = default;
void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
const std::string group(base + name + "/");
// enabled
if (can_be_disabled)
sec->Get(group + "Enabled", &enabled, true);
for (auto& setting : numeric_settings)
setting->LoadFromIni(*sec, group);
for (auto& c : controls)
{
{
// control expression
std::string expression;
sec->Get(group + c->name, &expression, "");
c->control_ref->SetExpression(std::move(expression));
}
// range
sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0);
c->control_ref->range /= 100;
}
// extensions
if (type == GroupType::Attachments)
{
auto* const ext = static_cast<Attachments*>(this);
ext->SetSelectedAttachment(0);
u32 n = 0;
std::string attachment_text;
sec->Get(base + name, &attachment_text, "");
// First assume attachment string is a valid expression.
// If it instead matches one of the names of our attachments it is overridden below.
ext->GetSelectionSetting().GetInputReference().SetExpression(attachment_text);
for (auto& ai : ext->GetAttachmentList())
{
ai->SetDefaultDevice(defdev);
ai->LoadConfig(sec, base + ai->GetName() + "/");
if (ai->GetName() == attachment_text)
ext->SetSelectedAttachment(n);
n++;
}
}
}
void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
const std::string group(base + name + "/");
// enabled
sec->Set(group + "Enabled", enabled, true);
for (auto& setting : numeric_settings)
setting->SaveToIni(*sec, group);
for (auto& c : controls)
{
// control expression
sec->Set(group + c->name, c->control_ref->GetExpression(), "");
// range
sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0);
}
// extensions
if (type == GroupType::Attachments)
{
auto* const ext = static_cast<Attachments*>(this);
if (ext->GetSelectionSetting().IsSimpleValue())
{
sec->Set(base + name, ext->GetAttachmentList()[ext->GetSelectedAttachment()]->GetName(),
"None");
}
else
{
sec->Set(base + name, ext->GetSelectionSetting().GetInputReference().GetExpression(), "None");
}
for (auto& ai : ext->GetAttachmentList())
ai->SaveConfig(sec, base + ai->GetName() + "/");
}
}
void ControlGroup::SetControlExpression(int index, const std::string& expression)
{
controls.at(index)->control_ref->SetExpression(expression);
}
void ControlGroup::AddInput(Translatability translate, std::string name_)
{
controls.emplace_back(std::make_unique<Input>(translate, std::move(name_)));
}
void ControlGroup::AddInput(Translatability translate, std::string name_, std::string ui_name_)
{
controls.emplace_back(std::make_unique<Input>(translate, std::move(name_), std::move(ui_name_)));
}
void ControlGroup::AddOutput(Translatability translate, std::string name_)
{
controls.emplace_back(std::make_unique<Output>(translate, std::move(name_)));
}
} // namespace ControllerEmu
|