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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
#include <string>
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Force)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
// Maximum swing movement (centimeters).
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Distance"), 0.25, 1, 100));
// Maximum jerk (m/s^3).
// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Jerk"), 5.0, 1, 1000));
// Angle of twist applied at the extremities of the swing (degrees).
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.45, 0, 180));
}
Force::ReshapeData Force::GetReshapableState(bool adjusted)
{
const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
// Return raw values. (used in UI)
if (!adjusted)
return {x, y};
return Reshape(x, y);
}
Force::StateData Force::GetState(bool adjusted)
{
const auto state = GetReshapableState(adjusted);
ControlState z = controls[4]->control_ref->State() - controls[5]->control_ref->State();
if (adjusted)
{
// Apply deadzone to z.
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
}
return {float(state.x), float(state.y), float(z)};
}
ControlState Force::GetGateRadiusAtAngle(double) const
{
// Just a circle of the configured distance:
return numeric_settings[SETTING_DISTANCE]->GetValue();
}
ControlState Force::GetMaxJerk() const
{
return numeric_settings[SETTING_JERK]->GetValue() * 100;
}
ControlState Force::GetTwistAngle() const
{
return numeric_settings[SETTING_ANGLE]->GetValue() * MathUtil::TAU / 3.60;
}
ControlState Force::GetMaxDistance() const
{
return numeric_settings[SETTING_DISTANCE]->GetValue();
}
ControlState Force::GetDefaultInputRadiusAtAngle(double) const
{
// Just a circle of radius 1.0.
return 1.0;
}
} // namespace ControllerEmu
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