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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
#include <cmath>
#include <memory>
#include <string>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
Force::Force(const std::string& name_) : ControlGroup(name_, GroupType::Force)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
void Force::GetState(ControlState* axis)
{
const ControlState deadzone = numeric_settings[0]->GetValue();
for (u32 i = 0; i < 6; i += 2)
{
ControlState tmpf = 0;
const ControlState state =
controls[i + 1]->control_ref->State() - controls[i]->control_ref->State();
if (fabs(state) > deadzone)
tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
ControlState& ax = m_swing[i >> 1];
*axis++ = (tmpf - ax);
ax = tmpf;
}
}
} // namespace ControllerEmu
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