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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include "Common/Matrix.h"
#include "InputCommon/ControllerEmu/StickGate.h"
namespace ControllerEmu
{
class Force : public ReshapableInput
{
public:
using StateData = Common::Vec3;
explicit Force(const std::string& name);
ReshapeData GetReshapableState(bool adjusted) const final;
ControlState GetGateRadiusAtAngle(double ang) const final;
ControlState GetDefaultInputRadiusAtAngle(double angle) const final;
StateData GetState(bool adjusted = true) const;
// Velocities returned in m/s.
ControlState GetSpeed() const;
ControlState GetReturnSpeed() const;
// Return twist angle in radians.
ControlState GetTwistAngle() const;
// Return swing distance in meters.
ControlState GetMaxDistance() const;
private:
SettingValue<double> m_distance_setting;
SettingValue<double> m_speed_setting;
SettingValue<double> m_return_speed_setting;
SettingValue<double> m_angle_setting;
};
class Shake : public ControlGroup
{
public:
using StateData = Common::Vec3;
explicit Shake(const std::string& name, ControlState default_intensity_scale = 1);
StateData GetState(bool adjusted = true) const;
ControlState GetDeadzone() const;
// Return total travel distance in meters.
ControlState GetIntensity() const;
// Return frequency in Hz.
ControlState GetFrequency() const;
private:
SettingValue<double> m_deadzone_setting;
SettingValue<double> m_intensity_setting;
SettingValue<double> m_frequency_setting;
};
} // namespace ControllerEmu
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