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// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/IMUCursor.h"
#include <memory>
#include <string>
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
namespace ControllerEmu
{
IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
: ControlGroup(
std::move(name_), std::move(ui_name_), GroupType::IMUCursor,
#ifdef ANDROID
// Enabling this on Android devices which have an accelerometer and gyroscope prevents
// touch controls from being used for pointing, and touch controls generally work better
ControlGroup::DefaultValue::Disabled)
#else
ControlGroup::DefaultValue::Enabled)
#endif
{
AddInput(Translate, _trans("Recenter"));
// Default values chosen to reach screen edges in most games including the Wii Menu.
AddSetting(&m_yaw_setting,
// i18n: Refers to an amount of rotational movement about the "yaw" axis.
{_trans("Total Yaw"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Clamping of rotation about the yaw axis.")},
25, 0, 360);
}
ControlState IMUCursor::GetTotalYaw() const
{
return m_yaw_setting.GetValue() * MathUtil::TAU / 360;
}
} // namespace ControllerEmu
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