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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <string>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
namespace ControllerEmu
{
MixedTriggers::MixedTriggers(const std::string& name_)
: ControlGroup(name_, GroupType::MixedTriggers)
{
AddDeadzoneSetting(&m_deadzone_setting, 25);
AddSetting(&m_threshold_setting,
{_trans("Threshold"),
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
_trans("Input strength required for activation.")},
90, 1, 100);
}
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
bool adjusted) const
{
const ControlState threshold = GetThreshold();
ControlState deadzone = GetDeadzone();
// Return raw values. (used in UI)
if (!adjusted)
{
deadzone = 0.0;
}
const int trigger_count = int(controls.size() / 2);
for (int i = 0; i != trigger_count; ++i)
{
const ControlState button_value = ApplyDeadzone(controls[i]->GetState(), deadzone);
ControlState analog_value =
std::min(ApplyDeadzone(controls[trigger_count + i]->GetState(), deadzone), 1.0);
// Apply threshold:
if (button_value >= threshold)
{
// Fully activate analog:
analog_value = 1.0;
// Activate button:
*digital |= bitmasks[i];
}
analog[i] = analog_value;
}
}
void MixedTriggers::GetState(u16* digital, const u16* bitmasks, ControlState* analog,
const InputOverrideFunction& override_func, bool adjusted) const
{
if (!override_func)
return GetState(digital, bitmasks, analog, adjusted);
const ControlState threshold = GetThreshold();
ControlState deadzone = GetDeadzone();
// Return raw values. (used in UI)
if (!adjusted)
{
deadzone = 0.0;
}
const int trigger_count = int(controls.size() / 2);
for (int i = 0; i != trigger_count; ++i)
{
bool button_bool = false;
const ControlState button_value = ApplyDeadzone(controls[i]->GetState(), deadzone);
ControlState analog_value = ApplyDeadzone(controls[trigger_count + i]->GetState(), deadzone);
// Apply threshold:
if (button_value >= threshold)
{
analog_value = 1.0;
button_bool = true;
}
if (const std::optional<ControlState> button_override =
override_func(name, controls[i]->name, static_cast<ControlState>(button_bool)))
{
button_bool = std::lround(*button_override) > 0;
}
if (const std::optional<ControlState> analog_override =
override_func(name, controls[trigger_count + i]->name, analog_value))
{
analog_value = *analog_override;
}
if (button_bool)
*digital |= bitmasks[i];
analog[i] = std::min(analog_value, 1.0);
}
}
ControlState MixedTriggers::GetDeadzone() const
{
return m_deadzone_setting.GetValue() / 100;
}
ControlState MixedTriggers::GetThreshold() const
{
return m_threshold_setting.GetValue() / 100;
}
size_t MixedTriggers::GetTriggerCount() const
{
return controls.size() / 2;
}
} // namespace ControllerEmu
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