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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/Slider.h"
#include <cmath>
#include <memory>
#include <string>
#include "Common/Common.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace ControllerEmu
{
Slider::Slider(const std::string& name_, const std::string& ui_name_)
: ControlGroup(name_, ui_name_, GroupType::Slider)
{
AddInput(Translatability::Translate, _trans("Left"));
AddInput(Translatability::Translate, _trans("Right"));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Slider::Slider(const std::string& name_) : Slider(name_, name_)
{
}
Slider::StateData Slider::GetState() const
{
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
const ControlState state = controls[1]->GetState() - controls[0]->GetState();
return {std::clamp(ApplyDeadzone(state, deadzone), -1.0, 1.0)};
}
Slider::StateData Slider::GetState(const InputOverrideFunction& override_func) const
{
if (!override_func)
return GetState();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
ControlState state = controls[1]->GetState() - controls[0]->GetState();
state = ApplyDeadzone(state, deadzone);
if (std::optional<ControlState> state_override = override_func(name, X_INPUT_OVERRIDE, state))
state = *state_override;
return {std::clamp(state, -1.0, 1.0)};
}
} // namespace ControllerEmu
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