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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/Triggers.h"
#include <algorithm>
#include <cstddef>
#include <optional>
#include <string>
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers)
{
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Triggers::StateData Triggers::GetState() const
{
const size_t trigger_count = controls.size();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
StateData result(trigger_count);
for (size_t i = 0; i < trigger_count; ++i)
result.data[i] = std::min(ApplyDeadzone(controls[i]->GetState(), deadzone), 1.0);
return result;
}
Triggers::StateData Triggers::GetState(const InputOverrideFunction& override_func) const
{
if (!override_func)
return GetState();
const size_t trigger_count = controls.size();
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
StateData result(trigger_count);
for (size_t i = 0; i < trigger_count; ++i)
{
ControlState state = ApplyDeadzone(controls[i]->GetState(), deadzone);
if (std::optional<ControlState> state_override = override_func(name, controls[i]->name, state))
state = *state_override;
result.data[i] = std::min(state, 1.0);
}
return result;
}
} // namespace ControllerEmu
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