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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include <memory>
#include <mutex>
#include <string>
#include "Common/IniFile.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ControllerEmu
{
static std::recursive_mutex s_get_state_mutex;
EmulatedController::~EmulatedController() = default;
// This should be called before calling GetState() or State() on a control reference
// to prevent a race condition.
// This is a recursive mutex because UpdateReferences is recursive.
std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
{
std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
return lock;
}
void EmulatedController::UpdateReferences(const ControllerInterface& devi)
{
const auto lock = GetStateLock();
for (auto& ctrlGroup : groups)
{
for (auto& control : ctrlGroup->controls)
control->control_ref.get()->UpdateReference(devi, default_device);
// extension
if (ctrlGroup->type == GroupType::Extension)
{
for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
attachment->UpdateReferences(devi);
}
}
}
void EmulatedController::UpdateDefaultDevice()
{
for (auto& ctrlGroup : groups)
{
// extension
if (ctrlGroup->type == GroupType::Extension)
{
for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
{
ai->default_device = default_device;
ai->UpdateDefaultDevice();
}
}
}
}
void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
{
std::string defdev = default_device.ToString();
if (base.empty())
{
sec->Get(base + "Device", &defdev, "");
default_device.FromString(defdev);
}
for (auto& cg : groups)
cg->LoadConfig(sec, defdev, base);
}
void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
{
const std::string defdev = default_device.ToString();
if (base.empty())
sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
for (auto& ctrlGroup : groups)
ctrlGroup->SaveConfig(sec, defdev, base);
}
void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
{
// load an empty inifile section, clears everything
IniFile::Section sec;
LoadConfig(&sec);
const std::string& default_device_string = ciface.GetDefaultDeviceString();
if (!default_device_string.empty())
{
default_device.FromString(default_device_string);
UpdateDefaultDevice();
}
}
} // namespace ControllerEmu
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