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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include <sstream>
namespace ControllerEmu
{
NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m_details(details)
{
}
const char* NumericSettingBase::GetUIName() const
{
return m_details.ui_name;
}
const char* NumericSettingBase::GetUISuffix() const
{
return m_details.ui_suffix;
}
const char* NumericSettingBase::GetUIDescription() const
{
return m_details.ui_description;
}
template <>
void NumericSetting<int>::SetExpressionFromValue()
{
m_value.m_input.SetExpression(ValueToString(GetValue()));
}
template <>
void NumericSetting<double>::SetExpressionFromValue()
{
// We must use a dot decimal separator for expression parser.
std::ostringstream ss;
ss.imbue(std::locale::classic());
ss << GetValue();
m_value.m_input.SetExpression(ss.str());
}
template <>
void NumericSetting<bool>::SetExpressionFromValue()
{
// Cast bool to prevent "true"/"false" strings.
m_value.m_input.SetExpression(ValueToString(int(GetValue())));
}
template <>
SettingType NumericSetting<int>::GetType() const
{
return SettingType::Int;
}
template <>
SettingType NumericSetting<double>::GetType() const
{
return SettingType::Double;
}
template <>
SettingType NumericSetting<bool>::GetType() const
{
return SettingType::Bool;
}
} // namespace ControllerEmu
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