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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
namespace ControllerEmu
{
enum class SettingType
{
Int,
Double,
Bool,
};
enum class SettingVisibility
{
Normal,
Advanced,
};
struct NumericSettingDetails
{
NumericSettingDetails(const char* const _ini_name, const char* const _ui_suffix = nullptr,
const char* const _ui_description = nullptr,
const char* const _ui_name = nullptr,
SettingVisibility _visibility = SettingVisibility::Normal)
: ini_name(_ini_name), ui_suffix(_ui_suffix), ui_description(_ui_description),
ui_name(_ui_name ? _ui_name : _ini_name), visibility(_visibility)
{
}
// The name used in ini files.
const char* const ini_name;
// A string applied to the number in the UI (unit of measure).
const char* const ui_suffix;
// Detailed description of the setting.
const char* const ui_description;
// The name used in the UI (if different from ini file).
const char* const ui_name;
// Advanced settings should be harder to change in the UI. They might confuse users.
const SettingVisibility visibility;
};
class NumericSettingBase
{
public:
NumericSettingBase(const NumericSettingDetails& details);
virtual ~NumericSettingBase() = default;
virtual void LoadFromIni(const IniFile::Section& section, const std::string& group_name) = 0;
virtual void SaveToIni(IniFile::Section& section, const std::string& group_name) const = 0;
virtual InputReference& GetInputReference() = 0;
virtual const InputReference& GetInputReference() const = 0;
virtual bool IsSimpleValue() const = 0;
// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
virtual void SimplifyIfPossible() = 0;
// Convert a regular value to an expression. (used before expression editing)
virtual void SetExpressionFromValue() = 0;
virtual SettingType GetType() const = 0;
const char* GetUIName() const;
const char* GetUISuffix() const;
const char* GetUIDescription() const;
protected:
NumericSettingDetails m_details;
};
template <typename T>
class SettingValue;
template <typename T>
class NumericSetting final : public NumericSettingBase
{
public:
using ValueType = T;
static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
std::is_same<ValueType, bool>(),
"NumericSetting is only implemented for int, double, and bool.");
NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
ValueType default_value, ValueType min_value, ValueType max_value)
: NumericSettingBase(details), m_value(*value), m_default_value(default_value),
m_min_value(min_value), m_max_value(max_value)
{
m_value.SetValue(m_default_value);
}
void LoadFromIni(const IniFile::Section& section, const std::string& group_name) override
{
std::string str_value;
if (section.Get(group_name + m_details.ini_name, &str_value))
{
m_value.m_input.SetExpression(std::move(str_value));
SimplifyIfPossible();
}
else
{
SetValue(m_default_value);
}
}
void SaveToIni(IniFile::Section& section, const std::string& group_name) const override
{
if (IsSimpleValue())
{
section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
}
else
{
// We can't save line breaks in a single line config. Restoring them is too complicated.
std::string expression = m_value.m_input.GetExpression();
ReplaceBreaksWithSpaces(expression);
section.Set(group_name + m_details.ini_name, expression, "");
}
}
bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
void SimplifyIfPossible() override
{
ValueType value;
if (TryParse(m_value.m_input.GetExpression(), &value))
m_value.SetValue(value);
}
void SetExpressionFromValue() override;
InputReference& GetInputReference() override { return m_value.m_input; }
const InputReference& GetInputReference() const override { return m_value.m_input; }
ValueType GetValue() const { return m_value.GetValue(); }
void SetValue(ValueType value) { m_value.SetValue(value); }
ValueType GetDefaultValue() const { return m_default_value; }
ValueType GetMinValue() const { return m_min_value; }
ValueType GetMaxValue() const { return m_max_value; }
SettingType GetType() const override;
private:
SettingValue<ValueType>& m_value;
const ValueType m_default_value;
const ValueType m_min_value;
const ValueType m_max_value;
};
template <typename T>
class SettingValue
{
using ValueType = T;
friend class NumericSetting<T>;
public:
ValueType GetValue() const
{
// Only update dynamic values when the input gate is enabled.
// Otherwise settings will all change to 0 when window focus is lost.
// This is very undesirable for things like battery level or attached extension.
if (!IsSimpleValue() && ControlReference::GetInputGate())
m_value = m_input.GetState<ValueType>();
return m_value;
}
bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
private:
void SetValue(ValueType value)
{
m_value = value;
// Clear the expression to use our new "simple" value.
m_input.SetExpression("");
}
// Values are R/W by both UI and CPU threads.
mutable std::atomic<ValueType> m_value = {};
// Unfortunately InputReference's state grabbing is non-const requiring mutable here.
mutable InputReference m_input;
};
} // namespace ControllerEmu
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