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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <vector>
#include "Common/Matrix.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
// Minimum stick distance from the center before virtual notches are applied.
constexpr ControlState MINIMUM_NOTCH_DISTANCE = 0.9;
// An abstract class representing the plastic shell that limits an analog stick's movement.
class StickGate
{
public:
// Angle is in radians and should be non-negative
virtual ControlState GetRadiusAtAngle(double ang) const = 0;
// This is provided purely as an optimization for ReshapableInput to produce a minimal amount of
// calibration points that are saved in our config.
virtual std::optional<u32> GetIdealCalibrationSampleCount() const;
virtual ~StickGate() = default;
};
// An octagon-shaped stick gate is found on most Nintendo GC/Wii analog sticks.
class OctagonStickGate : public StickGate
{
public:
// Radius of circumscribed circle
explicit OctagonStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const final;
std::optional<u32> GetIdealCalibrationSampleCount() const final;
private:
const ControlState m_radius;
};
// A round-shaped stick gate. Possibly found on 3rd-party accessories.
class RoundStickGate : public StickGate
{
public:
explicit RoundStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const final;
std::optional<u32> GetIdealCalibrationSampleCount() const final;
private:
const ControlState m_radius;
};
// A square-shaped stick gate. e.g. keyboard input.
class SquareStickGate : public StickGate
{
public:
explicit SquareStickGate(ControlState half_width);
ControlState GetRadiusAtAngle(double ang) const final;
std::optional<u32> GetIdealCalibrationSampleCount() const final;
private:
const ControlState m_half_width;
};
class ReshapableInput : public ControlGroup
{
public:
// This is the number of samples we generate but any number could be loaded from config.
static constexpr int CALIBRATION_SAMPLE_COUNT = 32;
// Contains input radius maximums at evenly-spaced angles.
using CalibrationData = std::vector<ControlState>;
ReshapableInput(std::string name, std::string ui_name, GroupType type);
using ReshapeData = Common::DVec2;
// Angle is in radians and should be non-negative
ControlState GetDeadzoneRadiusAtAngle(double angle) const;
ControlState GetInputRadiusAtAngle(double angle) const;
ControlState GetDeadzonePercentage() const;
virtual ControlState GetVirtualNotchSize() const { return 0.0; }
virtual ControlState GetGateRadiusAtAngle(double angle) const = 0;
virtual ReshapeData GetReshapableState(bool adjusted) const = 0;
virtual ControlState GetDefaultInputRadiusAtAngle(double ang) const;
void SetCalibrationToDefault();
void SetCalibrationFromGate(const StickGate& gate);
static void UpdateCalibrationData(CalibrationData& data, Common::DVec2 point1,
Common::DVec2 point2);
static ControlState GetCalibrationDataRadiusAtAngle(const CalibrationData& data, double angle);
const CalibrationData& GetCalibrationData() const;
void SetCalibrationData(CalibrationData data);
const ReshapeData& GetCenter() const;
void SetCenter(ReshapeData center);
static constexpr const char* X_INPUT_OVERRIDE = "X";
static constexpr const char* Y_INPUT_OVERRIDE = "Y";
static constexpr const char* Z_INPUT_OVERRIDE = "Z";
protected:
ReshapeData Reshape(ControlState x, ControlState y, ControlState modifier = 0.0,
ControlState clamp = 1.0) const;
virtual Control* GetModifierInput() const;
private:
void LoadConfig(Common::IniFile::Section*, const std::string& base_name) override;
void SaveConfig(Common::IniFile::Section*, const std::string& base_name) override;
CalibrationData m_calibration;
SettingValue<double> m_deadzone_setting;
ReshapeData m_center;
};
} // namespace ControllerEmu
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