summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
blob: e5e10802cc9c099e5ea36f3d252aee48af641e86 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>

#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"

// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8

// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250

namespace ciface::DInput
{
static const struct
{
  const BYTE code;
  const char* const name;
} named_keys[] = {
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h"  // NOLINT
};

// Prevent duplicate keyboard/mouse devices.
static bool s_keyboard_mouse_exists = false;

void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
{
  if (s_keyboard_mouse_exists)
    return;

  // mouse and keyboard are a combined device, to allow shift+click and stuff
  // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
  // other devices
  // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse

  LPDIRECTINPUTDEVICE8 kb_device = nullptr;
  LPDIRECTINPUTDEVICE8 mo_device = nullptr;

  if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) &&
      SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) &&
      SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) &&
      SUCCEEDED(idi8->CreateDevice(GUID_SysMouse, &mo_device, nullptr)) &&
      SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
      SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
  {
    g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device, hwnd));
    return;
  }

  if (kb_device)
    kb_device->Release();
  if (mo_device)
    mo_device->Release();
}

KeyboardMouse::~KeyboardMouse()
{
  s_keyboard_mouse_exists = false;

  // kb
  m_kb_device->Unacquire();
  m_kb_device->Release();
  // mouse
  m_mo_device->Unacquire();
  m_mo_device->Release();
}

KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
                             const LPDIRECTINPUTDEVICE8 mo_device, HWND hwnd)
    : m_kb_device(kb_device), m_mo_device(mo_device), m_hwnd(hwnd), m_last_update(GetTickCount()),
      m_state_in()
{
  s_keyboard_mouse_exists = true;

  m_kb_device->Acquire();
  m_mo_device->Acquire();

  // KEYBOARD
  // add keys
  for (u8 i = 0; i < sizeof(named_keys) / sizeof(*named_keys); ++i)
    AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));

  // Add combined left/right modifiers with consistent naming across platforms.
  AddCombinedInput("Alt", {"LMENU", "RMENU"});
  AddCombinedInput("Shift", {"LSHIFT", "RSHIFT"});
  AddCombinedInput("Ctrl", {"LCONTROL", "RCONTROL"});

  // MOUSE
  DIDEVCAPS mouse_caps = {};
  mouse_caps.dwSize = sizeof(mouse_caps);
  m_mo_device->GetCapabilities(&mouse_caps);
  // mouse buttons
  for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
    AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
  // mouse axes
  for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
  {
    const LONG& ax = (&m_state_in.mouse.lX)[i];

    // each axis gets a negative and a positive input instance associated with it
    AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
    AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
  }
  // cursor, with a hax for-loop
  for (unsigned int i = 0; i < 4; ++i)
    AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
}

void KeyboardMouse::UpdateCursorInput()
{
  POINT point = {};
  GetCursorPos(&point);

  // Get the cursor position relative to the upper left corner of the current window
  // (separate or render to main)
  ScreenToClient(m_hwnd, &point);

  // Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
  RECT rect;
  GetClientRect(m_hwnd, &rect);

  // Width and height are the size of the rendering window. They could be 0
  const auto win_width = std::max(rect.right - rect.left, 1l);
  const auto win_height = std::max(rect.bottom - rect.top, 1l);

  const auto window_scale = g_controller_interface.GetWindowInputScale();

  // Convert the cursor position to a range from -1 to 1.
  m_state_in.cursor.x = (ControlState(point.x) / win_width * 2 - 1) * window_scale.x;
  m_state_in.cursor.y = (ControlState(point.y) / win_height * 2 - 1) * window_scale.y;
}

void KeyboardMouse::UpdateInput()
{
  DIMOUSESTATE2 tmp_mouse;

  // if mouse position hasn't been updated in a short while, skip a dev state
  DWORD cur_time = GetTickCount();
  if (cur_time - m_last_update > DROP_INPUT_TIME)
  {
    // set axes to zero
    m_state_in.mouse = {};
    // skip this input state
    m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
  }

  m_last_update = cur_time;

  HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
  HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);

  if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
    m_kb_device->Acquire();

  if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
    m_mo_device->Acquire();

  if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
  {
    // need to smooth out the axes, otherwise it doesn't work for shit
    for (unsigned int i = 0; i < 3; ++i)
      ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;

    // copy over the buttons
    memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));

    UpdateCursorInput();
  }
}

std::string KeyboardMouse::GetName() const
{
  return "Keyboard Mouse";
}

std::string KeyboardMouse::GetSource() const
{
  return DINPUT_SOURCE_NAME;
}

// names
std::string KeyboardMouse::Key::GetName() const
{
  return named_keys[m_index].name;
}

std::string KeyboardMouse::Button::GetName() const
{
  return std::string("Click ") + char('0' + m_index);
}

std::string KeyboardMouse::Axis::GetName() const
{
  static char tmpstr[] = "Axis ..";
  tmpstr[5] = (char)('X' + m_index);
  tmpstr[6] = (m_range < 0 ? '-' : '+');
  return tmpstr;
}

std::string KeyboardMouse::Cursor::GetName() const
{
  static char tmpstr[] = "Cursor ..";
  tmpstr[7] = (char)('X' + m_index);
  tmpstr[8] = (m_positive ? '+' : '-');
  return tmpstr;
}

// get/set state
ControlState KeyboardMouse::Key::GetState() const
{
  return (m_key != 0);
}

ControlState KeyboardMouse::Button::GetState() const
{
  return (m_button != 0);
}

ControlState KeyboardMouse::Axis::GetState() const
{
  return ControlState(m_axis) / m_range;
}

ControlState KeyboardMouse::Cursor::GetState() const
{
  return m_axis / (m_positive ? 1.0 : -1.0);
}
}  // namespace ciface::DInput