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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
class ControllerInterface;
namespace ciface
{
namespace Core
{
class Device;
}
class InputBackend
{
public:
InputBackend(ControllerInterface* controller_interface);
virtual ~InputBackend();
virtual void PopulateDevices() = 0;
// Do NOT directly add/remove devices within here,
// just add them to the removal list if necessary.
virtual void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove);
virtual void HandleWindowChange();
ControllerInterface& GetControllerInterface();
private:
ControllerInterface& m_controller_interface;
};
} // namespace ciface
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