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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <IOKit/hid/IOHIDLib.h>
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
namespace ciface
{
namespace OSX
{
class Joystick : public ForceFeedback::ForceFeedbackDevice
{
private:
class Button : public Input
{
public:
std::string GetName() const;
Button(IOHIDElementRef element, IOHIDDeviceRef device)
: m_element(element), m_device(device) {}
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
};
class Axis : public Input
{
public:
enum direction
{
positive = 0,
negative
};
std::string GetName() const;
Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
const direction m_direction;
float m_neutral;
float m_scale;
};
class Hat : public Input
{
public:
enum direction
{
up = 0,
right,
down,
left
};
std::string GetName() const;
Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
const char* m_name;
const direction m_direction;
};
public:
Joystick(IOHIDDeviceRef device, std::string name, int index);
~Joystick();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
const IOHIDDeviceRef m_device;
const std::string m_device_name;
const int m_index;
ForceFeedback::FFDeviceAdapterReference m_ff_device;
};
}
}
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