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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <IOKit/hid/IOHIDLib.h>
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace OSX
{
class Keyboard : public Core::Device
{
private:
class Key : public Input
{
public:
std::string GetName() const;
Key(IOHIDElementRef element, IOHIDDeviceRef device);
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
};
class Cursor : public Input
{
public:
std::string GetName() const;
bool IsDetectable() { return false; }
Cursor(u8 index, const float& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {}
ControlState GetState() const;
private:
const float& m_axis;
const u8 m_index;
const bool m_positive;
};
class Button : public Input
{
public:
std::string GetName() const;
Button(u8 index, const unsigned char& button) : m_button(button), m_index(index) {}
ControlState GetState() const;
private:
const unsigned char& m_button;
const u8 m_index;
};
public:
void UpdateInput() override;
Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window);
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
struct
{
float x, y;
} m_cursor;
const IOHIDDeviceRef m_device;
const std::string m_device_name;
int m_index;
uint32_t m_windowid;
unsigned char m_mousebuttons[3];
};
}
}
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