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// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Quartz/QuartzKeyboardAndMouse.h"
namespace ciface::Quartz
{
std::string GetSourceName()
{
return "Quartz";
}
class InputBackend final : public ciface::InputBackend
{
public:
using ciface::InputBackend::InputBackend;
void PopulateDevices() override;
void HandleWindowChange() override;
};
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
{
return std::make_unique<InputBackend>(controller_interface);
}
void InputBackend::HandleWindowChange()
{
const std::string source_name = GetSourceName();
GetControllerInterface().RemoveDevice(
[&](const auto* dev) { return dev->GetSource() == source_name; }, true);
PopulateDevices();
}
void InputBackend::PopulateDevices()
{
const WindowSystemInfo wsi = GetControllerInterface().GetWindowSystemInfo();
if (wsi.type != WindowSystemType::MacOS)
return;
GetControllerInterface().AddDevice(std::make_shared<KeyboardAndMouse>(wsi.render_window));
}
} // namespace ciface::Quartz
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