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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <fcntl.h>
#include <libudev.h>
#include <map>
#include <memory>
#include <string>
#include <unistd.h>
#include <sys/eventfd.h>
#include "Common/Assert.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/evdev/evdev.h"
namespace ciface::evdev
{
class Input : public Core::Device::Input
{
public:
Input(u16 code, libevdev* dev) : m_code(code), m_dev(dev) {}
protected:
const u16 m_code;
libevdev* const m_dev;
};
class Button final : public Input
{
public:
Button(u8 index, u16 code, libevdev* dev) : Input(code, dev), m_index(index) {}
std::string GetName() const override
{
// Buttons below 0x100 are mostly keyboard keys, and the names make sense
if (m_code < 0x100)
{
const char* name = libevdev_event_code_get_name(EV_KEY, m_code);
if (name)
return std::string(StripSpaces(name));
}
// But controllers use codes above 0x100, and the standard label often doesn't match.
// We are better off with Button 0 and so on.
return "Button " + std::to_string(m_index);
}
ControlState GetState() const override
{
int value = 0;
libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value);
return value;
}
private:
const u8 m_index;
};
class AnalogInput : public Input
{
public:
using Input::Input;
ControlState GetState() const override
{
int value = 0;
libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value);
return (value - m_base) / m_range;
}
protected:
ControlState m_range;
int m_base;
};
class Axis final : public AnalogInput
{
public:
Axis(u8 index, u16 code, bool upper, libevdev* dev) : AnalogInput(code, dev), m_index(index)
{
const int min = libevdev_get_abs_minimum(m_dev, m_code);
const int max = libevdev_get_abs_maximum(m_dev, m_code);
m_base = (max + min) / 2;
m_range = (upper ? max : min) - m_base;
}
std::string GetName() const override
{
return "Axis " + std::to_string(m_index) + (m_range < 0 ? '-' : '+');
}
private:
const u8 m_index;
};
class MotionDataInput final : public AnalogInput
{
public:
MotionDataInput(u16 code, ControlState resolution_scale, libevdev* dev) : AnalogInput(code, dev)
{
auto* const info = libevdev_get_abs_info(m_dev, m_code);
// The average of the minimum and maximum value. (neutral value)
m_base = (info->maximum + info->minimum) / 2;
m_range = info->resolution / resolution_scale;
}
std::string GetName() const override
{
// Unfortunately there doesn't seem to be a "standard" orientation
// so we can't use "Accel Up"-like names.
constexpr std::array<const char*, 6> motion_data_names = {{
"Accel X",
"Accel Y",
"Accel Z",
"Gyro X",
"Gyro Y",
"Gyro Z",
}};
// Our name array relies on sane axis codes from 0 to 5.
static_assert(ABS_X == 0, "evdev axis value sanity check");
static_assert(ABS_RX == 3, "evdev axis value sanity check");
return std::string(motion_data_names[m_code]) + (m_range < 0 ? '-' : '+');
}
bool IsDetectable() override { return false; }
};
static std::thread s_hotplug_thread;
static Common::Flag s_hotplug_thread_running;
static int s_wakeup_eventfd;
// There is no easy way to get the device name from only a dev node
// during a device removed event, since libevdev can't work on removed devices;
// sysfs is not stable, so this is probably the easiest way to get a name for a node.
static std::map<std::string, std::string> s_devnode_name_map;
static void HotplugThreadFunc()
{
Common::SetCurrentThreadName("evdev Hotplug Thread");
NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread started");
udev* const udev = udev_new();
Common::ScopeGuard udev_guard([udev] { udev_unref(udev); });
ASSERT_MSG(PAD, udev != nullptr, "Couldn't initialize libudev.");
// Set up monitoring
udev_monitor* const monitor = udev_monitor_new_from_netlink(udev, "udev");
Common::ScopeGuard monitor_guard([monitor] { udev_monitor_unref(monitor); });
udev_monitor_filter_add_match_subsystem_devtype(monitor, "input", nullptr);
udev_monitor_enable_receiving(monitor);
const int monitor_fd = udev_monitor_get_fd(monitor);
while (s_hotplug_thread_running.IsSet())
{
fd_set fds;
FD_ZERO(&fds);
FD_SET(monitor_fd, &fds);
FD_SET(s_wakeup_eventfd, &fds);
const int ret =
select(std::max(monitor_fd, s_wakeup_eventfd) + 1, &fds, nullptr, nullptr, nullptr);
if (ret < 1 || !FD_ISSET(monitor_fd, &fds))
continue;
udev_device* const dev = udev_monitor_receive_device(monitor);
Common::ScopeGuard dev_guard([dev] { udev_device_unref(dev); });
const char* const action = udev_device_get_action(dev);
const char* const devnode = udev_device_get_devnode(dev);
if (!devnode)
continue;
if (strcmp(action, "remove") == 0)
{
const auto it = s_devnode_name_map.find(devnode);
if (it == s_devnode_name_map.end())
{
// We don't know the name for this device, so it is probably not an evdev device.
continue;
}
const std::string& name = it->second;
g_controller_interface.RemoveDevice([&name](const auto& device) {
return device->GetSource() == "evdev" && device->GetName() == name && !device->IsValid();
});
s_devnode_name_map.erase(devnode);
}
else if (strcmp(action, "add") == 0)
{
const auto device = std::make_shared<evdevDevice>(devnode);
if (device->IsInteresting())
{
s_devnode_name_map.emplace(devnode, device->GetName());
g_controller_interface.AddDevice(std::move(device));
}
}
}
NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread stopped");
}
static void StartHotplugThread()
{
// Mark the thread as running.
if (!s_hotplug_thread_running.TestAndSet())
{
// It was already running.
return;
}
s_wakeup_eventfd = eventfd(0, 0);
ASSERT_MSG(PAD, s_wakeup_eventfd != -1, "Couldn't create eventfd.");
s_hotplug_thread = std::thread(HotplugThreadFunc);
}
static void StopHotplugThread()
{
// Tell the hotplug thread to stop.
if (!s_hotplug_thread_running.TestAndClear())
{
// It wasn't running, we're done.
return;
}
// Write something to efd so that select() stops blocking.
const uint64_t value = 1;
static_cast<void>(write(s_wakeup_eventfd, &value, sizeof(uint64_t)));
s_hotplug_thread.join();
close(s_wakeup_eventfd);
}
void Init()
{
s_devnode_name_map.clear();
StartHotplugThread();
}
void PopulateDevices()
{
// We use udev to iterate over all /dev/input/event* devices.
// Note: the Linux kernel is currently limited to just 32 event devices. If
// this ever changes, hopefully udev will take care of this.
udev* const udev = udev_new();
ASSERT_MSG(PAD, udev != nullptr, "Couldn't initialize libudev.");
// List all input devices
udev_enumerate* const enumerate = udev_enumerate_new(udev);
udev_enumerate_add_match_subsystem(enumerate, "input");
udev_enumerate_scan_devices(enumerate);
udev_list_entry* const devices = udev_enumerate_get_list_entry(enumerate);
// Iterate over all input devices
udev_list_entry* dev_list_entry;
udev_list_entry_foreach(dev_list_entry, devices)
{
const char* path = udev_list_entry_get_name(dev_list_entry);
udev_device* dev = udev_device_new_from_syspath(udev, path);
const char* devnode = udev_device_get_devnode(dev);
if (devnode)
{
// Unfortunately udev gives us no way to filter out the non event device interfaces.
// So we open it and see if it works with evdev ioctls or not.
const auto input = std::make_shared<evdevDevice>(devnode);
if (input->IsInteresting())
{
s_devnode_name_map.emplace(devnode, input->GetName());
g_controller_interface.AddDevice(std::move(input));
}
}
udev_device_unref(dev);
}
udev_enumerate_unref(enumerate);
udev_unref(udev);
}
void Shutdown()
{
StopHotplugThread();
}
evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
{
// The device file will be read on one of the main threads, so we open in non-blocking mode.
m_fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
if (m_fd == -1)
{
return;
}
if (libevdev_new_from_fd(m_fd, &m_dev) != 0)
{
// This usually fails because the device node isn't an evdev device, such as /dev/input/js0
close(m_fd);
m_fd = -1;
return;
}
m_name = StripSpaces(libevdev_get_name(m_dev));
// Buttons (and keyboard keys)
int num_buttons = 0;
for (int key = 0; key < KEY_MAX; key++)
{
if (libevdev_has_event_code(m_dev, EV_KEY, key))
AddInput(new Button(num_buttons++, key, m_dev));
}
int first_axis_code = 0;
int num_motion_axis = 0;
if (libevdev_has_property(m_dev, INPUT_PROP_ACCELEROMETER))
{
// If INPUT_PROP_ACCELEROMETER is set then X,Y,Z,RX,RY,RZ contain motion data.
auto add_motion_inputs = [&num_motion_axis, this](int first_code, double scale) {
for (int i = 0; i != 3; ++i)
{
const int code = first_code + i;
if (libevdev_has_event_code(m_dev, EV_ABS, code))
{
AddInput(new MotionDataInput(code, scale * -1, m_dev));
AddInput(new MotionDataInput(code, scale, m_dev));
++num_motion_axis;
}
}
};
// evdev resolution is specified in "g"s and deg/s.
// Convert these to m/s/s and rad/s.
constexpr ControlState accel_scale = MathUtil::GRAVITY_ACCELERATION;
constexpr ControlState gyro_scale = MathUtil::TAU / 360;
add_motion_inputs(ABS_X, accel_scale);
add_motion_inputs(ABS_RX, gyro_scale);
// evdev says regular axes should not be mixed with motion data,
// but we'll keep looking for regular axes after RZ just in case.
first_axis_code = ABS_RZ + 1;
}
// Absolute axis (thumbsticks)
int num_axis = 0;
for (int axis = first_axis_code; axis != ABS_CNT; ++axis)
{
if (libevdev_has_event_code(m_dev, EV_ABS, axis))
{
AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
new Axis(num_axis, axis, true, m_dev));
++num_axis;
}
}
// Disable autocenter
if (libevdev_has_event_code(m_dev, EV_FF, FF_AUTOCENTER))
{
input_event ie = {};
ie.type = EV_FF;
ie.code = FF_AUTOCENTER;
ie.value = 0;
static_cast<void>(write(m_fd, &ie, sizeof(ie)));
}
// Constant FF effect
if (libevdev_has_event_code(m_dev, EV_FF, FF_CONSTANT))
{
AddOutput(new ConstantEffect(m_fd));
}
// Periodic FF effects
if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC))
{
for (auto wave : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN})
{
if (libevdev_has_event_code(m_dev, EV_FF, wave))
AddOutput(new PeriodicEffect(m_fd, wave));
}
}
// Rumble (i.e. Left/Right) (i.e. Strong/Weak) effect
if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
{
AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::Strong));
AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::Weak));
}
// TODO: Add leds as output devices
// Filter out interesting devices (see description below)
m_interesting = num_motion_axis != 0 || num_axis >= 2 || num_buttons >= 8;
// On modern linux systems, there are a lot of event devices that aren't controllers.
// For example, the PC Speaker is an event device. Webcams sometimes show up as
// event devices. The power button is an event device.
//
// We don't want these showing up in the list of controllers, so we use this
// heuristic to filter out anything that doesn't smell like a controller:
//
// More than two analog axis:
// Most controllers have at least one stick. This rule will catch all such
// controllers, while ignoring anything with a single axis (like the mouse
// scroll-wheel)
//
// --- OR ---
//
// More than 8 buttons:
// The user might be using a digital only pad such as a NES controller.
// This rule caches such controllers, while eliminating any device with
// only a few buttons, like the power button. Sometimes laptops have devices
// with 5 or 6 special buttons, which is why the threshold is set to 8 to
// match a NES controller.
//
// --- OR ---
//
// Any Motion Axis:
// This rule is to catch any theoretical motion controllers with only a few
// buttons that the user might want to use as a controller.
//
// This heuristic is quite loose. The user may still see weird devices showing up
// as controllers, but it hopefully shouldn't filter out anything they actually
// want to use.
}
evdevDevice::~evdevDevice()
{
if (m_fd != -1)
{
libevdev_free(m_dev);
close(m_fd);
}
}
void evdevDevice::UpdateInput()
{
// Run through all evdev events
// libevdev will keep track of the actual controller state internally which can be queried
// later with libevdev_fetch_event_value()
int rc = LIBEVDEV_READ_STATUS_SUCCESS;
while (rc >= 0)
{
input_event ev;
if (LIBEVDEV_READ_STATUS_SYNC == rc)
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev);
else
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
}
}
bool evdevDevice::IsValid() const
{
int current_fd = libevdev_get_fd(m_dev);
if (current_fd == -1)
return false;
libevdev* device;
if (libevdev_new_from_fd(current_fd, &device) != 0)
{
close(current_fd);
return false;
}
libevdev_free(device);
return true;
}
evdevDevice::Effect::Effect(int fd) : m_fd(fd)
{
m_effect.id = -1;
// Left (for wheels):
m_effect.direction = 0x4000;
m_effect.replay.length = RUMBLE_LENGTH_MS;
// FYI: type is set within UpdateParameters.
m_effect.type = DISABLED_EFFECT_TYPE;
}
std::string evdevDevice::ConstantEffect::GetName() const
{
return "Constant";
}
std::string evdevDevice::PeriodicEffect::GetName() const
{
switch (m_effect.u.periodic.waveform)
{
case FF_SQUARE:
return "Square";
case FF_TRIANGLE:
return "Triangle";
case FF_SINE:
return "Sine";
case FF_SAW_UP:
return "Sawtooth Up";
case FF_SAW_DOWN:
return "Sawtooth Down";
default:
return "Unknown";
}
}
std::string evdevDevice::RumbleEffect::GetName() const
{
return (Motor::Strong == m_motor) ? "Strong" : "Weak";
}
void evdevDevice::Effect::SetState(ControlState state)
{
if (UpdateParameters(state))
{
// Update effect if parameters changed.
UpdateEffect();
}
}
void evdevDevice::Effect::UpdateEffect()
{
// libevdev doesn't have nice helpers for forcefeedback
// we will use the file descriptors directly.
// Note: m_effect.type is set within UpdateParameters
// to determine if effect should be playing or not.
if (m_effect.type != DISABLED_EFFECT_TYPE)
{
if (-1 == m_effect.id)
{
// If effect was not uploaded (previously stopped)
// we upload it and start playback
ioctl(m_fd, EVIOCSFF, &m_effect);
input_event play = {};
play.type = EV_FF;
play.code = m_effect.id;
play.value = 1;
static_cast<void>(write(m_fd, &play, sizeof(play)));
}
else
{
// Effect is already playing. Just update parameters.
ioctl(m_fd, EVIOCSFF, &m_effect);
}
}
else
{
// Stop and remove effect.
ioctl(m_fd, EVIOCRMFF, m_effect.id);
m_effect.id = -1;
}
}
evdevDevice::ConstantEffect::ConstantEffect(int fd) : Effect(fd)
{
m_effect.u.constant = {};
}
evdevDevice::PeriodicEffect::PeriodicEffect(int fd, u16 waveform) : Effect(fd)
{
m_effect.u.periodic = {};
m_effect.u.periodic.waveform = waveform;
m_effect.u.periodic.period = RUMBLE_PERIOD_MS;
m_effect.u.periodic.offset = 0;
m_effect.u.periodic.phase = 0;
}
evdevDevice::RumbleEffect::RumbleEffect(int fd, Motor motor) : Effect(fd), m_motor(motor)
{
m_effect.u.rumble = {};
}
bool evdevDevice::ConstantEffect::UpdateParameters(ControlState state)
{
s16& value = m_effect.u.constant.level;
const s16 old_value = value;
constexpr s16 MAX_VALUE = 0x7fff;
value = s16(state * MAX_VALUE);
m_effect.type = value ? FF_CONSTANT : DISABLED_EFFECT_TYPE;
return value != old_value;
}
bool evdevDevice::PeriodicEffect::UpdateParameters(ControlState state)
{
s16& value = m_effect.u.periodic.magnitude;
const s16 old_value = value;
constexpr s16 MAX_VALUE = 0x7fff;
value = s16(state * MAX_VALUE);
m_effect.type = value ? FF_PERIODIC : DISABLED_EFFECT_TYPE;
return value != old_value;
}
bool evdevDevice::RumbleEffect::UpdateParameters(ControlState state)
{
u16& value = (Motor::Strong == m_motor) ? m_effect.u.rumble.strong_magnitude :
m_effect.u.rumble.weak_magnitude;
const u16 old_value = value;
constexpr u16 MAX_VALUE = 0xffff;
value = u16(state * MAX_VALUE);
m_effect.type = value ? FF_RUMBLE : DISABLED_EFFECT_TYPE;
return value != old_value;
}
evdevDevice::Effect::~Effect()
{
m_effect.type = DISABLED_EFFECT_TYPE;
UpdateEffect();
}
} // namespace ciface::evdev
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