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// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/IniFile.h"
#include <string>
#include <vector>
namespace InputCommon
{
namespace DynamicInputTextures
{
class Configuration;
}
class DynamicInputTextureManager
{
public:
DynamicInputTextureManager();
~DynamicInputTextureManager();
void Load();
void GenerateTextures(const Common::IniFile& file,
const std::vector<std::string>& controller_names);
private:
std::vector<DynamicInputTextures::Configuration> m_configuration;
std::string m_config_type;
};
} // namespace InputCommon
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