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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/IniFile.h"
#include <string>
#include <vector>
namespace InputCommon
{
namespace DynamicInputTextures
{
class Configuration;
}
class DynamicInputTextureManager
{
public:
DynamicInputTextureManager();
~DynamicInputTextureManager();
void Load();
void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
private:
std::vector<DynamicInputTextures::Configuration> m_configuration;
std::string m_config_type;
};
} // namespace InputCommon
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