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// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "InputCommon/DynamicInputTextures/DITData.h"
#include "InputCommon/ImageOperations.h"
namespace Common
{
class IniFile;
}
namespace InputCommon::DynamicInputTextures
{
// Output folder name to image name to image data
using OutputDetails = std::map<std::string, std::map<std::string, ImagePixelData>>;
class Configuration
{
public:
explicit Configuration(const std::string& json_path);
~Configuration();
void GenerateTextures(const Common::IniFile& file,
const std::vector<std::string>& controller_names,
OutputDetails* output) const;
private:
void GenerateTexture(const Common::IniFile& file,
const std::vector<std::string>& controller_names, const Data& texture_data,
OutputDetails* output) const;
std::vector<Data> m_dynamic_input_textures;
std::string m_base_path;
bool m_valid = true;
};
} // namespace InputCommon::DynamicInputTextures
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