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// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "InputCommon/ImageOperations.h"
namespace InputCommon::DynamicInputTextures
{
struct Data
{
std::string m_image_name;
std::string m_hires_texture_name;
std::string m_generated_folder_name;
using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
bool m_preserve_aspect_ratio = true;
};
} // namespace InputCommon::DynamicInputTextures
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