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// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include "Common/CommonTypes.h"
struct GCPadStatus;
namespace GCAdapter
{
void Init();
void ResetRumble();
void Shutdown();
void SetAdapterCallback(std::function<void(void)> func);
void StartScanThread();
void StopScanThread();
// Buttons have PAD_GET_ORIGIN set on new connection
// Netplay and CSIDevice_GCAdapter make use of this.
GCPadStatus Input(int chan);
void Output(int chan, u8 rumble_command);
bool IsDetected(const char** error_message);
bool DeviceConnected(int chan);
void ResetDeviceType(int chan);
bool UseAdapter();
// Callable from any thread. Returns 0 when the adapter is not detected.
double GetCurrentPollRate();
} // namespace GCAdapter
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