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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/CommonPaths.h"
#include "Core/ConfigManager.h"
#include "Core/HW/Wiimote.h"
#include "InputCommon/InputConfig.h"
InputPlugin::~InputPlugin()
{
// delete pads
for (ControllerEmu* pad : controllers)
delete pad;
}
bool InputPlugin::LoadConfig(bool isGC)
{
IniFile inifile;
IniFile game_ini;
bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
std::string profile[MAX_BBMOTES];
std::string path;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() != "00000000")
{
std::string type;
if (isGC)
{
type = "Pad";
path = "Profiles/GCPad/";
}
else
{
type = "Wiimote";
path = "Profiles/Wiimote/";
}
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", true);
for (int i = 0; i < 4; i++)
{
if (game_ini.Exists("Controls", type + "Profile" + num[i]))
{
if (game_ini.Get("Controls", type + "Profile" + num[i], &profile[i]))
{
if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
useProfile[i] = true;
else
{
// TODO: Having a PanicAlert for this is dumb.
PanicAlertT("Selected controller profile does not exist");
}
}
}
}
}
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
{
int n = 0;
for (ControllerEmu* pad : controllers)
{
// Load settings from ini
if (useProfile[n])
{
IniFile profile_ini;
profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
pad->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
}
else
{
pad->LoadConfig(inifile.GetOrCreateSection(pad->GetName()));
}
// Update refs
pad->UpdateReferences(g_controller_interface);
// Next profile
n++;
}
return true;
}
else
{
controllers[0]->LoadDefaults(g_controller_interface);
controllers[0]->UpdateReferences(g_controller_interface);
return false;
}
}
void InputPlugin::SaveConfig()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (ControllerEmu* pad : controllers)
pad->SaveConfig(inifile.GetOrCreateSection(pad->GetName()));
inifile.Save(ini_filename);
}
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