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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <vector>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
// InputPlugin isn't a very good name anymore since it's used by GCPad/Wiimote
// which are not even plugins anymore.
class InputPlugin
{
public:
InputPlugin(const char* const _ini_name, const char* const _gui_name,
const char* const _profile_name)
: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
~InputPlugin();
bool LoadConfig(bool isGC);
void SaveConfig();
std::vector<ControllerEmu*> controllers;
std::recursive_mutex controls_lock; // for changing any control references
const char* const ini_name;
const char* const gui_name;
const char* const profile_name;
};
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