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#ifndef _CIFACE_DINPUT_KBM_H_
#define _CIFACE_DINPUT_KBM_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
namespace ciface
{
namespace DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd);
class KeyboardMouse : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
struct
{
float x, y;
} cursor;
};
class Input : public ControllerInterface::Device::Input
{
friend class KeyboardMouse;
protected:
virtual ControlState GetState(const State* const boardstate) const = 0;
};
class Output : public ControllerInterface::Device::Output
{
friend class KeyboardMouse;
protected:
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Key( const unsigned int index ) : m_index(index) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
};
class Button : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Button( const unsigned int index ) : m_index(index) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
const LONG m_range;
};
class Cursor : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
bool IsDetectable() { return false; }
protected:
Cursor(const unsigned int index, const bool positive) : m_index(index), m_positive(positive) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
const bool m_positive;
};
class Light : public Output
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Light( const unsigned int index ) : m_index(index) {}
void SetState( const ControlState state, unsigned char* const state_out );
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
DWORD m_last_update;
State m_state_in;
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}
}
#endif
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