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#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_KBM
#include "DirectInputKeyboardMouse.h"
// TODO: maybe add a ClearInputState function to this device
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DirectInput
{
struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
};
struct
{
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },
{ VK_CAPITAL, "CAPS LOCK" },
{ VK_SCROLL, "SCROLL LOCK" }
};
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
{
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
// TODO: this has potential to not release devices if set datafmt or cooplevel fails
LPDIRECTINPUTDEVICE8 kb_device;
LPDIRECTINPUTDEVICE8 mo_device;
if ( DI_OK == idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL ) )
if ( DI_OK == kb_device->SetDataFormat( &c_dfDIKeyboard ) )
if ( DI_OK == kb_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
if ( DI_OK == kb_device->Acquire() )
{
if ( DI_OK == idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ) )
if ( DI_OK == mo_device->SetDataFormat( &c_dfDIMouse2 ) )
if ( DI_OK == mo_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
if ( DI_OK == mo_device->Acquire() )
{
devices.push_back( new KeyboardMouse( kb_device, mo_device ) );
return;
}
else
goto release_mouse;
goto unacquire_kb;
}
else
goto release_kb;
release_mouse:
mo_device->Release();
unacquire_kb:
kb_device->Unacquire();
release_kb:
kb_device->Release();
}
KeyboardMouse::~KeyboardMouse()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
: m_kb_device(kb_device)
, m_mo_device(mo_device)
{
m_last_update = wxGetLocalTimeMillis();
ZeroMemory( &m_state_in, sizeof(m_state_in) );
ZeroMemory( m_state_out, sizeof(m_state_out) );
ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
// KEYBOARD
// add keys
for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
inputs.push_back( new Key( i ) );
// add lights
for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
outputs.push_back( new Light( i ) );
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
inputs.push_back( new Button( i ) );
// mouse axes
for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
{
// each axis gets a negative and a positive input instance associated with it
inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) );
inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) );
}
}
bool KeyboardMouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
// if mouse position hasn't been updated in a short while, skip a dev state
wxLongLong cur_time = wxGetLocalTimeMillis();
if ( cur_time - m_last_update > DROP_INPUT_TIME )
{
// set axes to zero
ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) );
// skip this input state
m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse );
}
m_last_update = cur_time;
if ( DI_OK == m_kb_device->GetDeviceState( sizeof(m_state_in.keyboard), &m_state_in.keyboard )
&& DI_OK == m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ) )
{
// need to smooth out the axes, otherwise it doesnt work for shit
for ( unsigned int i = 0; i < 3; ++i )
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
return true;
}
else
return false;
}
bool KeyboardMouse::UpdateOutput()
{
class KInput : public INPUT
{
public:
KInput( const unsigned char key, const bool up = false )
{
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
}
};
std::vector< KInput > kbinputs;
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
{
bool want_on = false;
if ( m_state_out[i] )
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if ( want_on ^ m_current_state_out[i] )
{
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
m_current_state_out[i] ^= 1;
}
}
if (kbinputs.size())
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
}
std::string KeyboardMouse::GetName() const
{
return "Keyboard Mouse";
}
int KeyboardMouse::GetId() const
{
// should this be -1, idk
return 0;
}
std::string KeyboardMouse::GetSource() const
{
return "DirectInput";
}
ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ( ((Input*)input)->GetState( &m_state_in ) );
}
void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
((Output*)output)->SetState( state, m_state_out );
}
// names
std::string KeyboardMouse::Key::GetName() const
{
return named_keys[m_index].name;
}
std::string KeyboardMouse::Button::GetName() const
{
return std::string("Button ") + char('0'+m_index);
}
std::string KeyboardMouse::Axis::GetName() const
{
std::string tmpstr("Mouse ");
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
return tmpstr;
}
std::string KeyboardMouse::Light::GetName() const
{
return named_lights[ m_index ].name;
}
// get/set state
ControlState KeyboardMouse::Key::GetState( const State* const state )
{
return ( state->keyboard[named_keys[m_index].code] > 0 );
}
ControlState KeyboardMouse::Button::GetState( const State* const state )
{
return ( state->mouse.rgbButtons[m_index] > 0 );
}
ControlState KeyboardMouse::Axis::GetState( const State* const state )
{
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
}
void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out )
{
state_out[ m_index ] = state * 255;
}
}
}
#endif
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