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#pragma once
#include "../ControllerInterface.h"
#include <IOKit/hid/IOHIDLib.h>
namespace ciface
{
namespace OSX
{
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
virtual ControlState GetState(IOHIDDeviceRef device) = 0;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key( IOHIDElementRef element );
ControlState GetState(IOHIDDeviceRef device);
private:
IOHIDElementRef m_element;
std::string m_name;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
public:
Keyboard(IOHIDDeviceRef device);
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
IOHIDDeviceRef m_device;
std::string m_device_name;
};
}
}
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